

Equites Catafractarii Bodyguard
Heavily-armed and armoured horsemen are a terrifying enemy to face.Having faced the deadly Parthian cataphracts at Carrhae, come off worse, and then struggled against the awesome crushing strength of the Sarmatian lancers, it wasn't long before the Roman army was tailoring its own cavalry to match, despite resisting the idea for some time. Gradually, Rome began to integrate its own versions, the catafractarii and clibinarii, into the Legions. They were probably first fielded during the reign of the Emperor Hadrian, as an auxiliary force of Gauls and Pannonians. However, despite their general success, it was the 4th century AD before catafractarii became a permanent addition to the ranks, possibly due to Macrinus' catastrophic defeat at Nisibis in AD217, by the Parthians. Covered head-to-foot in scale or mail armour, and armed with lances, it is clear that the 'iron horsemen' were the forerunners to the more familiar knights of the Medieval age.
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Unit Name Equites Catafractarii Bodyguard |
Main Unit Key 3c_Rom_Equites_Catafractarii_commander |
Land Unit Key 3c_Rom_Equites_Catafractarii_comm |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1180 |
Recruitment Cost 1180 |
Upkeep Cost 235 |
Melee Attack 40 |
Weapon Damage 25 |
├ Melee Weapon rome_lance |
├ Melee Damage Base 14 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 67 |
Melee Defence 32 |
├ Base Defence 22 |
├ Shield small_round |
└ Shield Defence 10 |
Armour 95 |
├ Armour cataphract |
├ Armour Defence 90 |
└ Shield Armour 5 |
Health 100 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 15 |
├ Mount 3c_Rom_Catafractarii_Horse |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 40 |
Base Morale 60 |
Abilities
Equites Catafractarii Bodyguard- Flying Wedge
The unit moves into a flying wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Heavily armoured
- Slowest cavalry
- Good morale
Faction Availability | |
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Empire Divided |