

Assault Quadrireme - Vigiles
Ramming attacks from these ships inflict terrible damage.These spear-armed garrison troops are also the town watch, riot squad and firemen.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Vigiles)
Vigiles were stationed around Rome and were responsible for dealing with any unrest that occurred after dark. Keeping the peace was just one part of their work as they also acted as Rome’s fire department. They were equipped with pumps to douse small fires, but a blaze could spread quickly through tight-packed streets, so often buildings were torn down to make fire breaks. Vigiles did this with impressive speed, and men were specially trained to remove roofs and knock down walls. In extreme cases they used onagers to knock down buildings in a matter of seconds.
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Unit Name Assault Quadrireme - Vigiles |
Main Unit Key 3c_Rom_Assault_Quadreme |
Land Unit Key 3c_Rom_Vigiles |
Naval Unit Key 3c_roman_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 690 |
Recruitment Cost 690 |
Upkeep Cost 140 |
Ship Health 825 |
└ Ship roman_four |
Ship Speed 6 |
Melee Attack 13 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
Melee Defence 54 |
├ Base Defence 24 |
├ Shield scutum |
└ Shield Defence 30 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 45 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 30 |
Abilities
Assault Quadrireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
- Square
The unit moves into a close square formation.
Bracing, morale, melee defence
Can't move
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Quadrireme- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale