


Gallic Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.The Gallic Roman Empire consisted of all the provinces of Transalpine Gaul, Germania, the Hispanic provinces, and Britannia, and its first Emperor was Marcus Cassianus Latinius Postumus. Likely a descendant of auxiliaries in Batavia, Postumus set out to make his own Empire in Rome's image. His Senate was formed of prominent citizens, military leaders, and Romanised chieftains, while Legionaries formed a new Praetorian Guard. Adopting the defence-in-depth method, Gallic Rome was known for its many forts across the Rhineland and having strong cavalry units, ready to respond to Germanic raids and invasions. Alliances with willing tribes along the borders also proved useful as a first line of defence. For instance, the Thuringi's support was valuable to Postumus and Legionaries were recruited from their young men, creating a new type of soldier, with Roman military traditions combined with barbaric aggression and strength.
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Unit Name Gallic Legionary Cavalry |
Main Unit Key 3c_Gal_Gallic_Legionary_Cavalry |
Land Unit Key 3c_Gal_Gallic_Legionary_Cavalry |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 640 |
Recruitment Cost 640 |
Upkeep Cost 130 |
Melee Attack 30 |
Weapon Damage 25 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 26 |
Melee Defence 30 |
├ Base Defence 10 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 70 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 30 |
Health 80 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 45 |
Abilities
Gallic Legionary Cavalry- Cavalry Testudo
The unit raises their shields and turns towards the aggressor.
Protection against missiles
Can't move - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
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Empire Divided |