


Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.Named after the wild ass with a dangerous kick, the onager catapult had a mighty kick all of its own, as its crews quickly discovered. Although not accurate, it could hurl extremely heavy missiles over significant distances. Its throwing arm was pushed through a twisted bundle of animal sinew fixed into a solid wooden frame. Pulled back, the tension in the sinew held an incredible amount of power until the arm snapped forwards and the deadly cargo was launched. At this point, the arm smacked into the frame, and it was this impact from every shot that made the entire machine lurch unpredictably. An area-attack weapon, rather than a deadly-accurate one, the onager was best suited to siege work, but could also be fired against tightly packed units of troops. It could be used to launch a variety of missiles: rocks, clay pots filled with incendiary mixtures or stinging animals such as bees, and even dead bodies to spread disease and despair. Somewhat gruesomely, severed heads were fired into besieged towns from time to time as a warning of what was to come. Easily constructed from timber, the onager became a popular weapon throughout the ancient world.
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Unit Name Roman Beehive Onager |
Main Unit Key 3c_Rom_Beehive_Onager |
Land Unit Key 3c_Rom_Beehive_Onager |
Naval Unit Key 3c_pel_transport |
Soldiers 40 |
Category Siege Engine |
Class Field Artillery |
Custom Battle Cost 1580 |
Recruitment Cost 580 |
Upkeep Cost 120 |
Missile Damage 20 |
├ Engine beehive_thrower |
├ Missile Weapon rome_beehive |
├ Projectile beehive |
├ Missile Damage 10 |
├ Missile Ap Damage 10 |
└ Base Reload Time 20 |
Accuracy 5 |
Range 350 |
Reload 4 |
Shots Per Minute 3 |
Ammunition 15 |
Melee Attack 9 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
Melee Defence 14 |
├ Base Defence 14 |
├ Shield none |
└ Shield Defence 0 |
Armour 40 |
├ Armour mail |
├ Armour Defence 40 |
└ Shield Armour 0 |
Health 45 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Cannot Run
This unit cannot run and will only move at walking pace.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- High damage with its different rounds
- Hard to destroy
- Inaccurate
- Average rate of fire
Faction Availability | |
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Empire Divided |