

Gothic Slingers
With swords and slings, they can attack from afar or hand-to-hand.A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years.
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Unit Name Gothic Slingers |
Main Unit Key 3c_Goth_Gothic_Slingers |
Land Unit Key 3c_Goth_Gothic_Slingers |
Naval Unit Key 3c_barbarian_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 280 |
Recruitment Cost 280 |
Upkeep Cost 55 |
Missile Damage 20 |
├ Missile Weapon rome_sling |
├ Projectile sling_stone |
├ Missile Damage 16 |
├ Missile Ap Damage 4 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 150 |
Reload 10 |
Shots Per Minute 7 |
Ammunition 25 |
Melee Attack 8 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 32 |
├ Base Defence 12 |
├ Shield germanic_small_skirm |
└ Shield Defence 20 |
Armour 30 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 20 |
Health 45 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very long range
- Average rate of fire
- Low damage but average armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
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Woodworker
(3c_barb_craftsmen_wood_2) Level 1 ![]()
Carpenter
(3c_barb_craftsmen_wood_3) Level 2 ![]()
Builder's Hall
(3c_barb_craftsmen_wood_4) Level 3 |
Faction Availability | |
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Empire Divided |