


Assault Quadrireme - Auxiliary Swordsmen
Ramming attacks from these ships inflict terrible damage.Every capable man will be used in the Empire's military.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Auxiliary Swordsmen)
The auxilia incorporated all standing non-citizen military units of the Imperial Roman army during the Principate era, containing roughly the same numbers of infantry as the Legions as well as more specialised troops, such as light cavalry and archers. Auxiliary regiments were stationed in the lands where they were originally recruited in order to boost the process of Romanisation and for security. In the mid to late 3rd century AD Roman armies suffered a deadly combination of military disasters and plague. The recruitment deficiency caused by this crisis led to the conscription of barbarians as auxiliaries to a much greater extent than before. As the auxiliary warriors were not civilised Romans, they were paid one third the pay of a citizen legionary.
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Unit Name Assault Quadrireme - Auxiliary Swordsmen |
Main Unit Key 3c_Aux_Assault_Quadreme |
Land Unit Key 3c_Aux_Swordsmen |
Naval Unit Key 3c_roman_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 740 |
Recruitment Cost 740 |
Upkeep Cost 150 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 825 |
└ Ship roman_four |
Ship Speed 6 |
Melee Attack 34 |
Weapon Damage 35 |
├ Melee Weapon rome_gladius |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 45 |
├ Base Defence 20 |
├ Shield thureos |
└ Shield Defence 25 |
Armour 60 |
├ Armour chest |
├ Armour Defence 25 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
Assault Quadrireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Quadrireme- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | ||||||||||||||||||||||||||
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Unit Resouces | 3c_Roman_Auxilia | |||||||||||||||||||||||||
Empire Divided Regions
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Requires Buildings | ||||||||||||||||||||||||||
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Drydock
(3c_rome_port_military_3) Level 2 ![]()
Portus Classis
(3c_rome_port_military_4) Level 3 |
Faction Availability | |
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Empire Divided |


























































































































































































