

Eastern Horse Skirmishers
A moving hail of arrows, these horsemen never let themselves be pinned down.With raiding as a way of life for many tribes, mounted archery was established early in eastern culture, producing some highly effective warriors. While foot archers could carry long, powerful bows, a mounted archer was a formidable fighter thanks to his composite bow. Constructed from layers of wood, sinew and animal horn, the composite bow was a much more powerful weapon than its size alone would suggest. In the hands of an expert an arrow on target was entirely capable of piercing chainmail armour. It did, however, require strength and care to use: in particular, it had to be kept away from damp. Military campaigns were usually fought during the summer and autumn, so bows were used during arid months. Archers could rest their weapons during the winter, taking good care of them before the next campaigning season.
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Unit Name Eastern Horse Skirmishers |
Main Unit Key 3c_Eas_Eastern_Horse_Skirmishers |
Land Unit Key 3c_Eas_Eastern_Horse_Skirmishers |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 390 |
Recruitment Cost 390 |
Upkeep Cost 80 |
Missile Damage 41 |
├ Missile Weapon rome_javelin_improved |
├ Projectile javelin_improved |
├ Missile Damage 29 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 18 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 9 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 39 |
├ Base Defence 14 |
├ Shield pelta_cavalry |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_eastern_horse_sword_shield_vl |
├ Mount Entity rome_horse_very_light |
└ Mount Health 20 |
Base Morale 43 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale