

Auxiliary Desert Riders
The desert does not allow fools or cowards to live long.The desert is a harsh and unforgiving place, yet it is home to many all the same. The people who lived there travelled in small tribes, only unifying occasionally for trade and celebration. Life in the desert necessitated the mastery of camels for both civil and military applications. It also required a reliance on a more fluid, hit-and-run style of fighting. Men from the desert fought swiftly, from the saddle, striking and vanishing again before the enemy had a chance to engage. Very few of these men were professional soldiers and none were formally trained or drilled, save for the noble-born.
![]() |
Unit Name Auxiliary Desert Riders |
Main Unit Key 3c_Aux_Desert_Riders |
Land Unit Key 3c_Aux_Desert_Riders |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 720 |
Recruitment Cost 720 |
Upkeep Cost 145 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 48 |
Weapon Damage 38 |
├ Melee Weapon rome_generic_sword_cav |
├ Melee Damage Base 34 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 52 |
├ Base Defence 12 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
Armour 45 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 5 |
Health 75 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_hellenic_horse_sword_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 45 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Recuitment Requirement | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | 3c_Arabian_Auxilia | |||||||||||||||||||||
Empire Divided Regions
|
||||||||||||||||||||||
Requires Buildings | ||||||||||||||||||||||
![]() |
![]()
Auxiliary Garrison
(3c_rome_military_aux_3) Level 2 |
Faction Availability | |
---|---|
Empire Divided |


























































































































































































