

Berserkers
Blood-mad, gripped by shield-biter's rage, and utterly uncaring of danger, they are terrifying warriors.Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.
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Unit Name Berserkers |
Main Unit Key 3c_Marc_Berserkers |
Land Unit Key 3c_Marc_Berserkers |
Naval Unit Key 3c_barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 820 |
Recruitment Cost 820 |
Upkeep Cost 135 |
Melee Attack 56 |
Weapon Damage 25 |
├ Melee Weapon rome_celtic_longsword_bonus_infantry |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 15 |
Charge Bonus 51 |
Melee Defence 66 |
├ Base Defence 31 |
├ Shield germanic_shock |
└ Shield Defence 35 |
Armour 10 |
├ Armour none |
├ Armour Defence 0 |
└ Shield Armour 10 |
Health 85 |
├ Man Entity rome_infantry_berserker |
├ Man Health 60 |
└ Bonus Hit Points 25 |
Base Morale 70 |
Abilities
No Ability
Attributes
- Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow. - Scare (everyone)
This unit frightens all enemy units.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Empire Divided |