

Night Hunters
Men who can move in the shadows are always welcome in battle, except among foes!The Germanic Harii tribe were a warrior cult, shrouded in mystery. Their night hunters were a terrifying prospect if met on the battlefield. Their bodies, shields and weapons were painted black for maximum shock value. The Roman historian, Tacitus, said this of the Harii: “…quite apart from their strength, which exceeds that of the other tribes I have just listed, they pander to their innate savagery by skill and timing: with black shields and painted bodies, they choose dark nights to fight, and by means of terror and shadow of a ghostly army they cause panic, since no enemy can bear a sight so unexpected and hellish; in every battle the eyes are the first to be conquered”.
日本語化: JapanTotalWarとは
![]() |
Unit Name Night Hunters |
Main Unit Key 3c_Marc_Night_Hunters |
Land Unit Key 3c_Marc_Night_Hunters |
Naval Unit Key 3c_barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class 槍歩兵 |
Custom Battle Cost 720 |
Recruitment Cost 720 |
維持費 145 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 35 |
Weapon Damage 26 |
├ Melee Weapon rome_celtic_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 28 |
Melee Defence 58 |
├ Base Defence 23 |
├ Shield germanic_shock |
└ Shield Defence 35 |
Armour 10 |
├ Armour none |
├ Armour Defence 0 |
└ Shield Armour 10 |
Health 60 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 55 |
Abilities
Night Hunters- Cavalry Counter-tactics
Improves unit's ability to endure enemy cavalry charges for an extended time.
Bonus vs mounted units - Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- ゲリラ戦法
この部隊は、布陣ゾーンの外側に配置することができる。 - 寒さ耐性
この部隊は、雪による疲労を受けにくい - 威圧 (全部隊)
この部隊は、全ての敵部隊を恐れさせることができる。 - 隠密移動
この部隊は、どんな地形でも潜伏しながら移動することができる。
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Requires Buildings | |
---|---|
![]() |
![]()
Bronze Forge
(3c_barb_artisan_bronze_3) Level 2 ![]()
Bronze Furnace
(3c_barb_artisan_bronze_4) Level 3 |
Faction Availability | |
---|---|
Empire Divided |