

Auxiliary Illyrian Archers
What they lack in accuracy, range, and stopping power they make up for in sheer volume.The Bellum Batonianum was a great rebellion in the Roman province of Illyricum, which began with an uprising of native Illyrian auxiliary recruits in 6 AD. Led by Bato the Daesitate, the Illyrian forces were supposed to join up with Roman forces to fight against the Marcomanni, but instead mutinied and defeated the Romans sent against them. It took the Romans three years to crush the revolt, which was considered to be the most difficult conflict Rome faced since the Punic Wars of the 3rd century BC. Since many of the Romans lacked rations and had to endure miserable conditions, they ultimately took out their frustrations on the enemy - brutally putting down the native Pannonians. The Illyrian people survived, however, with many considering that the near-genocide only made them stronger. By the 3rd century AD, the Illyrians were integrated to the degree that both Pannonia and Dalmatia were the main source of recruits for Rome's auxilia and Legions, which led to the majority of Roman Emperors of the late 3rd and 4th centuries AD hailing from the region.
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Unit Name Auxiliary Illyrian Archers |
Main Unit Key 3c_Aux_Illyrian_Archers |
Land Unit Key 3c_Aux_Illyrian_Archers |
Naval Unit Key 3c_pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 60 |
Missile Damage 35 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 8 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 12 |
├ Base Defence 12 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 45 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 25 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Recuitment Requirement | ||||||||||
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Unit Resouces | 3c_Illyrian_Auxilia | |||||||||
Empire Divided Regions
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Requires Buildings | ||||||||||
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Auxiliary Barracks
(3c_rome_military_aux_2) Level 1 ![]()
Auxiliary Garrison
(3c_rome_military_aux_3) Level 2 |
Faction Availability | |
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Empire Divided |


























































































































































































