

Noble Germanic Horsemen
Protected by chainmail, these spear-armed riders are deadly in melee.The lack of strong, fast mounts in northern Europe restricted the Germans’ ability to build cavalry forces. Horses were expensive to keep and, given the size and strength of the typical German tribesman, he was more suited to life as an infantryman. Even so, there were a number of tribes that became renowned for their expertise as horsemen; the Usipi and, in particular, the Tencteri tribes, who dwelt on the east of the river Rhine, possessed much-admired cavalrymen. The Tencteri had a strong tradition: their children were raised playing with horses, which were well-respected and treasured possessions. The horse was always inherited by the strongest, most warlike man within a family, helping to create a strong cavalry presence within the tribe. German light cavalry often attacked in a circular motion, throwing javelins before stabbing at close quarters with spears and wheeling to the right. By attacking in a circle, no single man ever led or brought up the rear and, as the attack rotated, each man in turn came into contact with the enemy.
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Unit Name Noble Germanic Horsemen |
Main Unit Key 3c_Ger_Noble_Germanic_Horsemen |
Land Unit Key 3c_Ger_Noble_Germanic_Horsemen |
Naval Unit Key 3c_barbarian_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1220 |
Recruitment Cost 1220 |
Upkeep Cost 245 |
Melee Attack 47 |
Weapon Damage 31 |
├ Melee Weapon rome_celtic_spear_cav_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 46 |
Melee Defence 52 |
├ Base Defence 22 |
├ Shield germanic_cav |
└ Shield Defence 30 |
Armour 65 |
├ Armour mail_improved |
├ Armour Defence 45 |
└ Shield Armour 20 |
Health 90 |
├ Man Entity rome_infantry_very_heavy_fast |
├ Man Health 45 |
├ Bonus Hit Points 20 |
├ Mount 3c_Got_Greuthungi_Horse |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 70 |
Abilities
No Ability
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
Requires Buildings | |
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Stables
(3c_barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(3c_barb_agriculture_horse_4) Level 3 |
Faction Availability | |
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Empire Divided |