
Units
- General (2)
- Melee Infantry (5)
- Missile Infantry (3)
- Pike Infantry (1)
- Spear Infantry (1)
- Melee Cavalry (5)
- Missile Cavalry (1)
- Shock Cavalry (1)
- Fixed Artillery (3)
- Field Artillery (7)
- Special (1)
- Melee Ship (5)
- Missile Ship (5)
General | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (3c_Rom_Evocati_Cohort_commander) Evocati Cohort Experience in battle is a weapon in its own right. |
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160 | 890 | 890 | 180 | 61 | 35 | 15 | 48 | 90 | 60 | 60 | ||||||||
2 |
Cavalry / Melee Cavalry / (3c_Rom_Roman_Legionary_Cavalry_commander) Roman Legionary Cavalry Cavalry support is vital to all infantry work, even in the Legions. |
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80 | 620 | 620 | 125 | 33 | 25 | 29 | 30 | 70 | 80 | 45 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
3 |
Melee Infantry / Melee Infantry / (3c_Rom_Cohors) Cohors The building blocks of an army. |
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160 | 680 | 680 | 135 | 47 | 34 | 14 | 48 | 75 | 55 | 50 | ||||||||
4 |
Melee Infantry / Melee Infantry / (3c_Rom_Evocati_Cohort) Evocati Cohort Experience in battle is a weapon in its own right. |
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160 | 890 | 890 | 180 | 61 | 35 | 15 | 48 | 90 | 60 | 60 | ||||||||
5 |
Melee Infantry / Melee Infantry / (3c_Rom_Evocati_Cohort_commander) Evocati Cohort Experience in battle is a weapon in its own right. |
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160 | 890 | 890 | 180 | 61 | 35 | 15 | 48 | 90 | 60 | 60 | ||||||||
6 |
Melee Infantry / Melee Infantry / (3c_Rom_Roman_Legionaries) Roman Legionaries The classic heavy infantry, with good armour and exceptional morale. |
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160 | 850 | 850 | 170 | 59 | 34 | 15 | 48 | 80 | 60 | 60 | ||||||||
7 |
Melee Infantry / Melee Infantry / (3c_Rom_Roman_Levies) Roman Levies Even the lowliest peasants will take up arms for Rome. |
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160 | 320 | 320 | 65 | 36 | 35 | 14 | 50 | 65 | 50 | 40 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
8 |
Missile Infantry / Missile Infantry / (3c_Rom_Armoured_Archers) Armoured Archers It's easier to shoot an arrow when you are less concerned about the enemy shooting back. |
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120 | 550 | 550 | 110 | 35 | 150 | 6 | 15 | 28 | 20 | 18 | 32 | 40 | 55 | 50 | ||||
9 |
Missile Infantry / Missile Infantry / (3c_Rom_Light_Roman_Skirmishers) Light Roman Skirmishers These javelin-armed skirmishers are fast moving and lightly armoured. |
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120 | 340 | 340 | 70 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 30 | ||||
10 |
Missile Infantry / Missile Infantry / (3c_Rom_Slingers) Slingers A good slinger can make the humble rock as effective a projectile as the javelin. |
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120 | 280 | 280 | 55 | 20 | 150 | 7 | 25 | 8 | 24 | 3 | 22 | 20 | 45 | 25 | ||||
Pike Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
11 |
Melee Infantry / Pike Infantry / (3c_Rom_Pikemen) Pikemen A phalanx armed with pikes presents a formidable threat. |
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160 | 500 | 500 | 100 | 34 | 24 | 7 | 25 | 65 | 55 | 45 | ||||||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
12 |
Melee Infantry / Spear Infantry / (3c_Rom_Vigiles) Vigiles These spear-armed garrison troops are also the town watch, riot squad and firemen. |
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160 | 200 | 200 | 40 | 13 | 25 | 11 | 54 | 45 | 45 | 30 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
13 |
Cavalry / Melee Cavalry / (3c_Rom_Equites) Equites The cavalry elite of Roman society can be among its most effective defenders. |
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80 | 500 | 500 | 100 | 33 | 25 | 29 | 32 | 70 | 75 | 40 | ||||||||
14 |
Cavalry / Melee Cavalry / (3c_Rom_Equites_Scutarii_commander) Equites Scutarii These horsemen are fierce fighters from a long and noble tradition. |
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80 | 1320 | 1320 | 265 | 69 | 41 | 33 | 35 | 100 | 95 | 70 | ||||||||
15 |
Cavalry / Melee Cavalry / (3c_Rom_Praetorian_Cavalry_commander) Praetorian Cavalry An elite heavy cavalry bodyguard, capable of a decisive charge. |
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80 | 1250 | 1250 | 250 | 49 | 29 | 42 | 42 | 70 | 100 | 70 | ||||||||
16 |
Cavalry / Melee Cavalry / (3c_Rom_Roman_Legionary_Cavalry) Roman Legionary Cavalry Cavalry support is vital to all infantry work, even in the Legions. |
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80 | 620 | 620 | 125 | 33 | 25 | 29 | 30 | 70 | 80 | 45 | ||||||||
17 |
Cavalry / Melee Cavalry / (3c_Rom_Roman_Legionary_Cavalry_commander) Roman Legionary Cavalry Cavalry support is vital to all infantry work, even in the Legions. |
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80 | 620 | 620 | 125 | 33 | 25 | 29 | 30 | 70 | 80 | 45 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
18 |
Cavalry / Missile Cavalry / (3c_Rom_Horse_Archers) Horse Archers Horse archers can cut enemy units down to size without getting too close. |
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80 | 430 | 430 | 85 | 40 | 125 | 6 | 13 | 10 | 24 | 4 | 12 | 10 | 75 | 40 | ||||
Shock Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
19 |
Cavalry / Shock Cavalry / (3c_Rom_Equites_Catafractarii_commander) Equites Catafractarii Bodyguard Heavily-armed and armoured horsemen are a terrifying enemy to face. |
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80 | 1180 | 1180 | 235 | 40 | 25 | 67 | 32 | 95 | 100 | 60 | ||||||||
Fixed Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
20 |
Siege Engine / Fixed Artillery / (3c_Rom_Giant_Ballista) Roman Giant Ballista Giant ballistae can shoot spear-like missiles over great distances. |
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40 | 730 | 730 | 150 | 210 | 550 | 2 | 9 | 24 | 6 | 14 | 40 | 45 | 40 | |||||
21 |
Siege Engine / Fixed Artillery / (3c_Rom_Polybolos) Roman Polybolos There is wicked cunning in a machine that can fire so many bolts so quickly. |
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40 | 620 | 620 | 120 | 85 | 260 | 13 | 9 | 24 | 6 | 14 | 40 | 45 | 35 | |||||
22 |
Siege Engine / Fixed Artillery / (3c_Rom_Scorpion_Bastion) Roman Bastion Scorpion These small ballistae fire bolts that can pass through a man. |
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40 | 490 | 490 | 100 | 120 | 400 | 8 | 9 | 24 | 6 | 14 | 40 | 40 | 40 | |||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
23 |
Siege Engine / Field Artillery / (3c_Rom_Ballista) Roman Ballista Ballistae can shoot with deadly accuracy over surprising distances. |
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40 | 1560 | 560 | 110 | 180 | 420 | 3 | 9 | 24 | 6 | 14 | 40 | 45 | 40 | |||||
24 |
Siege Engine / Field Artillery / (3c_Rom_Ballista_Bastion) Roman Bastion Ballista Ballistae can shoot with deadly accuracy over surprising distances. |
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40 | 560 | 560 | 110 | 180 | 460 | 3 | 9 | 24 | 6 | 14 | 40 | 40 | 40 | |||||
25 |
Siege Engine / Field Artillery / (3c_Rom_Beehive_Onager) Roman Beehive Onager Angry bees blister the parts other types of shot cannot reach. |
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40 | 1580 | 580 | 120 | 20 | 350 | 3 | 9 | 24 | 6 | 14 | 40 | 45 | 40 | |||||
26 |
Siege Engine / Field Artillery / (3c_Rom_Cheiroballistra) Roman Scorpion Mounted on small carts, these ballistae have firepower and mobility. |
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40 | 520 | 520 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 40 | 45 | 40 | |||||
27 |
Siege Engine / Field Artillery / (3c_Rom_Large_Onager) Roman Heavy Onager Enemies deserve the gift of large missiles crashing down on them! |
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40 | 1790 | 790 | 160 | 230 | 480 | 2 | 9 | 24 | 6 | 14 | 40 | 45 | 40 | |||||
28 |
Siege Engine / Field Artillery / (3c_Rom_Onager) Roman Onager The kick of the wild ass can bring down cities and kings. |
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40 | 1580 | 580 | 120 | 200 | 350 | 3 | 9 | 24 | 6 | 14 | 40 | 45 | 40 | |||||
29 |
Siege Engine / Field Artillery / (3c_Rom_Onager_Bastion) Roman Bastion Onager The kick of the wild ass can bring down cities and kings. |
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40 | 580 | 580 | 120 | 200 | 400 | 4 | 9 | 24 | 6 | 14 | 40 | 40 | 40 | |||||
Special | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
30 |
Melee Infantry / Special / (3c_Rom_War_Dogs) War Dogs Ferocious animals, trained to rip out men's throats to break any resistance. |
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40 | 380 | 380 | 75 | 21 | 25 | 20 | 70 | 15 | 45 | 35 | ||||||||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
31 |
Light Ship / Melee Ship / (3c_Rom_Assault_Bireme) Assault Bireme - Vigiles With a ramming attack that can break an enemy hull, these ships are deadly weapons. These spear-armed garrison troops are also the town watch, riot squad and firemen. |
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60 | 420 | 420 | 85 | 501 | 6 | 13 | 25 | 11 | 54 | 45 | 45 | 30 | ||||||
32 |
Medium Ship / Melee Ship / (3c_Rom_Assault_Quadreme) Assault Quadrireme - Vigiles Ramming attacks from these ships inflict terrible damage. These spear-armed garrison troops are also the town watch, riot squad and firemen. |
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120 | 690 | 690 | 140 | 825 | 6 | 13 | 25 | 11 | 54 | 45 | 45 | 30 | ||||||
33 |
Medium Ship / Melee Ship / (3c_Rom_Assault_Quadreme_commander) Assault Quadrireme - Vigiles Ramming attacks from these ships inflict terrible damage. These spear-armed garrison troops are also the town watch, riot squad and firemen. |
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120 | 690 | 690 | 140 | 825 | 6 | 13 | 25 | 11 | 54 | 45 | 45 | 30 | ||||||
34 |
Light Ship / Melee Ship / (3c_Rom_Fire_Pot_Bireme) Fire Pot Bireme - Vigiles Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. These spear-armed garrison troops are also the town watch, riot squad and firemen. |
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60 | 470 | 470 | 95 | 501 | 6 | 13 | 25 | 11 | 54 | 45 | 45 | 30 | ||||||
35 |
Heavy Ship / Melee Ship / (3c_Rom_Tower_Hexareme_commander) Tower Hexareme - Roman Legionaries From a shipboard tower, all enemies become little targets to be potted at will. The classic heavy infantry, with good armour and exceptional morale. |
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160 | 1500 | 1500 | 300 | 1206 | 5 | 59 | 34 | 15 | 48 | 80 | 60 | 60 | ||||||
Missile Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
36 |
Medium Ship / Missile Ship / (3c_Rom_Missile_Quinquereme_commander) Missile Quinquereme - Balearic Slingers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. If a target can be seen, the sling stone is already on its way. |
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140 | 880 | 880 | 175 | 1020 | 5 | 29 | 150 | 8 | 25 | 10 | 24 | 4 | 38 | 25 | 50 | 45 | ||
37 |
Medium Ship / Missile Ship / (3c_Rom_Missile_Trireme) Missile Trireme - Auxiliary Archers A large contingent of archers can make short work of enemy crews. The step from hunting to archery is not a difficult one. |
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80 | 430 | 430 | 85 | 693 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 | ||
38 |
Light Ship / Missile Ship / (3c_Rom_Pursuit_Trihemolia) Pursuit Trihemiolia - Light Roman Skirmishers Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These javelin-armed skirmishers are fast moving and lightly armoured. |
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100 | 390 | 390 | 80 | 585 | 7 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 30 | ||
39 |
Light Ship / Missile Ship / (3c_Rom_Raiding_Hemioloa) Raiding Hemiolia - Light Roman Skirmishers These swift, manoeuvrable ships are a useful scouting force for any admiral. These javelin-armed skirmishers are fast moving and lightly armoured. |
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80 | 280 | 280 | 55 | 402 | 6 | 32 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 30 | ||
40 |
Medium Ship / Missile Ship / (3c_Rom_Scorpion_Trireme) Scorpion Trireme - Auxiliary Archers Deadly accurate dart-throwers give enemies pause. The step from hunting to archery is not a difficult one. |
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80 | 550 | 550 | 110 | 693 | 6 | 35 | 125 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 25 |