


Assault Quadrireme - Auxiliary Scutarii
Ramming attacks from these ships inflict terrible damage.Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Auxiliary Scutarii)
Scutarii, or shield bearers, take their name from the Latin word scutum, or shield, although it is highly unlikely the Iberians used this title for themselves. Regardless, the scutarii carried the thureos, a large, oval, wooden shield that was perfectly suited for use in man-to-man combat. They wore little armour, and this gave them greater mobility than many of their opponents, particularly the armoured Roman legionaries. This mobility was used to charge forward and then feign retreat in the hope of getting the enemy to pursue and break their lines. Once an enemy unit took the bait, the retreat would end, and a genuine attack on now-out-of-position and unsupported foes would be staged: a simple tactic, perhaps, but still a deadly one when used well.
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Unit Name Assault Quadrireme - Auxiliary Scutarii |
Main Unit Key 3c_Aux_Ibe_Assault_Quadreme |
Land Unit Key 3c_Aux_Scutarii |
Naval Unit Key 3c_roman_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 160 |
Missile Damage 32 |
├ Missile Weapon rome_iron_javelin |
├ Projectile javelin_iron |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 825 |
└ Ship roman_four |
Ship Speed 6 |
Melee Attack 42 |
Weapon Damage 35 |
├ Melee Weapon rome_falcata |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 21 |
Melee Defence 60 |
├ Base Defence 30 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 60 |
├ Armour chest |
├ Armour Defence 25 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Assault Quadrireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Quadrireme- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | ||||||||||||||||||||||
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Unit Resouces | 3c_Iberian_Auxilia | |||||||||||||||||||||
Empire Divided Regions
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Requires Buildings | ||||||||||||||||||||||
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Drydock
(3c_rome_port_military_3) Level 2 ![]()
Portus Classis
(3c_rome_port_military_4) Level 3 |
Faction Availability | |
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Empire Divided |


























































































































































































