

Auxiliary Eastern Pikemen
Cavalry could decide battles, unless blocked by a wall of pikes.A tightly-formed phalanx of sarissa-armed infantry presented an almost impenetrable wall of spear points, especially to cavalry. An effective weapon for mass combat, the sarissa itself was a two-handed spear or pike, between four and seven metres long. With an iron tip and a bronze butt-spike which provided balance, it could be dug into the ground to bolster a defensive stance. When advancing in close order against the enemy, each man would occupy a square roughly a metre each side, with the sarissas of the first five ranks projecting beyond the phalanx. When defending, phalanxes would close up, locking together with each man's shield protecting the pikeman to his right. Although such formations were difficult to break, this stability came at the expense of manoeuvrability, leading to their main weakness on their flanks and rear.
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Unit Name Auxiliary Eastern Pikemen |
Main Unit Key 3c_Aux_Eastern_Pikemen |
Land Unit Key 3c_Aux_Eastern_Pikemen |
Naval Unit Key 3c_pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Pike Infantry |
Custom Battle Cost 430 |
Recruitment Cost 430 |
Upkeep Cost 85 |
Melee Attack 39 |
Weapon Damage 24 |
├ Melee Weapon rome_pike |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 9 |
Melee Defence 33 |
├ Base Defence 23 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 70 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 30 |
Health 55 |
├ Man Entity rome_infantry_very_heavy_pike |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Auxiliary Eastern Pikemen- Pike Phalanx
The unit moves into a deep, close defensive formation.
Bonus vs cavalry, bracing
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
- Very vulnerable when not in phalanx
Recuitment Requirement | |||||||||||||||||||||||||||||||||
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Unit Resouces | 3c_Eastern_Auxilia | ||||||||||||||||||||||||||||||||
Empire Divided Regions
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Requires Buildings | |||||||||||||||||||||||||||||||||
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Auxiliary Barracks
(3c_rome_military_aux_2) Level 1 ![]()
Auxiliary Garrison
(3c_rome_military_aux_3) Level 2 |
Faction Availability | |
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Empire Divided |


























































































































































































