

Auxiliary Scythed Chariots
The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.Although many cultures used scythed chariots, the original idea was probably Persian or Indian. They relied on their momentum and axle-mounted blades to break enemy lines, creating weak points that could then be exploited by cavalry. Even if a chariot's horses instinctively veered off at the last moment, the long axle blades would carve an opening. If anyone in the enemy line was still standing, there was a good chance confusion and panic in the survivors would set in. Eventually, both the horses and drivers had quite heavy armour, reminiscent of later cataphract cavalry. When fighting against scythed chariots, the simplest thing to do was open ranks and allow them to pass through, before quickly closing up again, which was a tactic Alexander famously used at Gaugamela. However, the introduction of the long sarissa spear countered their effectiveness somewhat better - the chariot drivers could be skewered long before their deadly scythes reached the frontline.
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Unit Name Auxiliary Scythed Chariots |
Main Unit Key 3c_Aux_Scythed_Chariots |
Land Unit Key 3c_Aux_Scythed_Chariots |
Naval Unit Key 3c_pel_transport |
Soldiers 12 |
Category Cavalry |
Class Chariot |
Custom Battle Cost 1380 |
Recruitment Cost 1380 |
Upkeep Cost 275 |
Melee Attack 54 |
Weapon Damage 35 |
├ Melee Weapon rome_gladius |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 45 |
Melee Defence 29 |
├ Base Defence 29 |
├ Shield none |
└ Shield Defence 0 |
Armour 60 |
├ Armour scale_elite |
├ Armour Defence 60 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 15 |
├ Mount rome_scythed_chariot_horse |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 40 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Fast moving
- Very good charge
- Average in melee
- Good morale
Recuitment Requirement | |||||||||||
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Unit Resouces | 3c_local_Auxilia_Aegyptos | ||||||||||
Empire Divided Regions
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Requires Buildings | |||||||||||
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Auxiliary Garrison
(3c_rome_military_aux_3) Level 2 |
Faction Availability | |
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Empire Divided |


























































































































































































