

Test Infantry
The skills of the hunt - hiding and a sudden strike - are the skills of a warrior.As far as the Celts were concerned, the best way to kill a man was in hand-to-hand combat. The Celts thought there was great value in personal bravery and there was no honour in killing from a distance. Even so, slingers, javelinmen and archers still had their place on the battlefield. It was often the only way that some Celts could go to war: Celtic warriors paid for their own equipment, so only the wealthy could afford, or had the right to carry, fine armour and weapons. Skirmishers were usually the poor: freemen who served as clients to the noble class. While they could never hope to achieve the same status as their noble masters, they could still prove their worth in the cut and thrust of battle.
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Unit Name Test Infantry |
Main Unit Key 3c_Ger_Test_Infantry |
Land Unit Key 3c_Ger_Test_Infantry |
Naval Unit Key 3c_barbarian_transport |
Soldiers 160 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 0 |
Recruitment Cost 100 |
Upkeep Cost 0 |
Missile Damage 35 |
├ Missile Weapon rome_bow_long |
├ Projectile arrow_normal_long |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 150 |
Reload 30 |
Shots Per Minute 7 |
Ammunition 15 |
Melee Attack 17 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
Melee Defence 15 |
├ Base Defence 15 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 45 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow. - Snipe
This unit remains hidden while firing. - Stalk
This unit can move hidden in any terrain.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
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Empire Divided |