

Germanic Horse Skirmishers
The fastest riders of the tribe are the first into battle.Cavalry skirmishers relied on the speed of their mounts to close quickly with an enemy, attack, and then withdraw before any counterattack. This was the main role of cavalry in supporting hoplites, harassing enemy phalanxes and skirmishers and only pursuing foes already on the run. Most used javelins, and some attacked using the 'Cantabrian circle', where riders would circle in front of an enemy, taking it in turns to throw their javelins before galloping to the rear again. A few skirmishing riders carried swords and small shields to use if forced into a melee. Thracian cavalrymen often strapped their crescent-shaped pelte shield to their backs, giving them a little protection when they withdrew, a habit that sensible neighbours would have copied.
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Unit Name Germanic Horse Skirmishers |
Main Unit Key 3c_Ger_Germanic_Horse_Skirmishers |
Land Unit Key 3c_Ger_Germanic_Horse_Skirmishers |
Naval Unit Key 3c_barbarian_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 90 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 10 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 34 |
Weapon Damage 34 |
├ Melee Weapon rome_celtic_hellenic_sword_cav |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
Melee Defence 40 |
├ Base Defence 10 |
├ Shield germanic_cav |
└ Shield Defence 30 |
Armour 30 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 20 |
Health 70 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_sword_shield_vl |
├ Mount Entity rome_horse_very_light |
└ Mount Health 20 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Requires Buildings | |
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Horse Pens
(3c_barb_agriculture_horse_2) Level 1 ![]()
Stables
(3c_barb_agriculture_horse_3) Level 2 ![]()
Horse Ranch
(3c_barb_agriculture_horse_4) Level 3 |
Garrison Buildings | |
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Stables
(3c_barb_agriculture_horse_3) Level 2 |
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Horse Ranch
(3c_barb_agriculture_horse_4) Level 3 |
Faction Availability | |
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Empire Divided |