

Savage Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. Taught to attack on command, they were starved a little to ensure aggression before being unleashed upon enemy formations as a savage wave. Faced with a pack of foaming, hungry dogs many men naturally broke or faltered, opening gaps in a battle line that could then be exploited by melee troops.
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Unit Name Savage Dogs |
Main Unit Key 3c_Ger_Savage_Dogs |
Land Unit Key 3c_Ger_Savage_Dogs |
Naval Unit Key 3c_barbarian_transport_small |
Soldiers 40 |
Category Melee Infantry |
Class Special |
Custom Battle Cost 380 |
Recruitment Cost 380 |
Upkeep Cost 75 |
Melee Attack 23 |
Weapon Damage 40 |
├ Melee Weapon rome_celtic_longsword |
├ Melee Damage Base 36 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 68 |
├ Base Defence 28 |
├ Shield caetra |
└ Shield Defence 40 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 45 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Strong against lightly armoured units
- Handlers weak in melee
Requires Buildings | |
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Slave Trader
(3c_barb_commons_slave_2) Level 1 ![]()
Slave Market
(3c_barb_commons_slave_3) Level 2 |
Faction Availability | |
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Empire Divided |