


Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.Germans are still fierce and formidable, even in Roman uniforms.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
(Auxiliary Spear Brothers)
In his heart of hearts, the German tribesman was a warrior and only a warrior. When not fighting, he was seeking out another fight. Only in battle could a man earn the glory and wealth needed to improve his position within the tribe. This was not an easy life, and only the toughest lived idly away from the battlefield. Others had to work, toiling in the fields and forests, awaiting glory that could be won in battle or by raiding against the tribe's enemies.
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Unit Name Assault Bireme - Auxiliary Spear Brothers |
Main Unit Key Aux_Ger_Spear_Brothers_Two |
Land Unit Key Aux_Ger_Spear_Brothers |
Naval Unit Key roman_two |
Soldiers 60 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 340 |
Recruitment Cost 340 |
Upkeep Cost 68 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 501 |
└ Ship roman_two |
Ship Speed 6 |
Melee Attack 25 |
Weapon Damage 26 |
├ Melee Weapon rome_celtic_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 23 |
Melee Defence 66 |
├ Base Defence 36 |
├ Shield germanic_hex |
└ Shield Defence 30 |
Armour 50 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 40 |
Health 55 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 40 |
Abilities
Assault Bireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
- Cavalry Counter-tactics
Improves unit's ability to endure enemy cavalry charges for an extended time.
Bonus vs mounted units - Wedge
The unit moves into a wedge-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Assault Bireme- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | |||||||||||||||||||||||
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Unit Resouces | Auxilia_Germanic | ||||||||||||||||||||||
Imperator Augustus Regions
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Requires Buildings | |||||||||||||||||||||||
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Docks
(rome_port_patrol_3) Level 2 ![]()
Coastal Patrol
(rome_port_patrol_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Imperator Augustus |


























































































































































































