


Assault Bireme - Legionary Cohort
With a ramming attack that can break an enemy hull, these ships are deadly weapons.The classic heavy infantry, with good armour and exceptional morale.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
(Legionary Cohort)
The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.
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Unit Name Assault Bireme - Legionary Cohort |
Main Unit Key Rom_Legionary_Cohort_Two |
Land Unit Key Rom_Legionary_Cohort |
Naval Unit Key roman_two |
Soldiers 60 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 440 |
Recruitment Cost 440 |
Upkeep Cost 88 |
Missile Damage 30 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 501 |
└ Ship roman_two |
Ship Speed 6 |
Melee Attack 47 |
Weapon Damage 35 |
├ Melee Weapon rome_gladius_imperial |
├ Melee Damage Base 30 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 14 |
Melee Defence 48 |
├ Base Defence 23 |
├ Shield scutum_imperial |
└ Shield Defence 25 |
Armour 90 |
├ Armour segmentata |
├ Armour Defence 50 |
└ Shield Armour 40 |
Health 60 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Assault Bireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Bireme- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
Required Technology ![]() ![]() | |
Required Technology ![]() ![]() |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Imperator Augustus |