

Skirmisher Cavalry
Skirmishers who can ride out of danger are always useful.Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as the Numidians, the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences, weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported war paint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.
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Unit Name Skirmisher Cavalry |
Main Unit Key Afr_Skirm_Cav |
Land Unit Key Afr_Skirm_Cav |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 380 |
Recruitment Cost 380 |
Upkeep Cost 80 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 18 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 9 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 38 |
├ Base Defence 13 |
├ Shield pelta_cavalry |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount rome_hellenic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 25 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
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Light Horse Studs
(east_military_stables_light_2) Level 1 ![]()
Cavalry Stables
(east_military_stables_light_3) Level 2 ![]()
Arabaya Stables
(east_military_stables_light_4) Level 3 |
Garrison Buildings | |
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Heavy Horse Studs
(east_military_stables_heavy_2) Level 1 ![]()
Royal Stables
(east_military_stables_heavy_3) Level 2 ![]()
Nisean Stables
(east_military_stables_heavy_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Hannibal at the Gates | |
Imperator Augustus |