


Socii Equites Extraordinarii
These heavy cavalry give excellent account of themselves in close-combat.The equites extraordinarii were drawn from amongst the Socii, allied non-citizens who provided most of the early Republic's cavalry. Up to a third of allied cavalry could be selected to join the equites extraordinarii. As there were typically two or three times the number of Socii than Roman cavalry, a consular army of two Legions could have some 1,800 Socii cavalry, of which at least 600 would be considered part of the elite equites extraordinarii. By tradition, Roman cavalry was habitually deployed on the right flank, while the equites extraordinarii were sent to the left. This imbalance was famously exploited by Hannibal at the Battle of Cannae in 216BC, when the Carthaginian cavalry under Hasdrubal routed the weaker Roman cavalry while the crack Numidian light cavalry waylaid their Socii allies, such was the difference in troop quality. Following the Marian Reforms, and the Allied Wars of 90-88BC, the Socii were reduced to nothing; as full citizens they were absorbed by the regular Roman Legions.
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Unit Name Socii Equites Extraordinarii |
Main Unit Key Aux_Ita_Socii_Equites_Extraordinarii |
Land Unit Key Aux_Ita_Socii_Equites_Extraordinarii |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 840 |
Recruitment Cost 840 |
Upkeep Cost 140 |
Melee Attack 34 |
Weapon Damage 25 |
├ Melee Weapon rome_lance |
├ Melee Damage Base 14 |
├ Melee Damage Ap 11 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 57 |
Melee Defence 11 |
├ Base Defence 11 |
├ Shield none |
└ Shield Defence 0 |
Armour 60 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 0 |
Health 100 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 20 |
├ Mount rome_hellenic_horse_lance_vh |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 35 |
Base Morale 55 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Good morale
Recuitment Requirement | |
---|---|
Unit Resouces | Auxilia_Italian |
Requires Buildings | |
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Auxiliary Barracks
(rome_military_aux_3) Level 2 ![]()
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates | |
Imperator Augustus |