


Assault Quadrireme - Socii Extraordinarii
Ramming attacks from these ships inflict terrible damage.For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Socii Extraordinarii)
These elite soldiers, chosen from amongst the Latin and Italian allies of Rome, were often given dangerous or vital duties to perform. Socii extraordinarii were composed of roughly the best fifth of an allied infantry force, and led any column on the march, acting as scouts and occasionally forming a rear-guard. The city-states and tribes of the Italian peninsula who provided the Socii were expected to match Rome’s military contribution on any campaign. Those liable for service included Romans that had given up citizenship to live in the colonies and Latin neighbours of Rome, such as the Etruscans and Samnites. In return for providing half of Rome’s military might, they did not have to pay tributes and received half of any spoils.
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Unit Name Assault Quadrireme - Socii Extraordinarii |
Main Unit Key Aux_Ita_Socii_Extraordinarii_Four |
Land Unit Key Aux_Ita_Socii_Extraordinarii |
Naval Unit Key roman_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 790 |
Recruitment Cost 790 |
Upkeep Cost 158 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 825 |
└ Ship roman_four |
Ship Speed 6 |
Melee Attack 37 |
Weapon Damage 34 |
├ Melee Weapon rome_hoplite_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 18 |
Melee Defence 52 |
├ Base Defence 27 |
├ Shield oval |
└ Shield Defence 25 |
Armour 95 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 35 |
Health 65 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 55 |
Abilities
Assault Quadrireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
- Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
Limited speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Quadrireme- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Recuitment Requirement | |
---|---|
Unit Resouces | Auxilia_Italian |
Requires Buildings | |
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Coastal Patrol
(rome_port_patrol_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates | |
Imperator Augustus |