

Druidic Nobles
Druids inspire by their magical presence, and are formidable warriors themselves.Although the druids are shrouded in mystery, we know that they were a crucial part of Celtic society. They were responsible for the judicial system and religious life of many tribes. Holding a great deal of authority within a tribe, a druid’s judgement in the settling of disputes was widely respected. Druids were not required to fight, but their words instilled vigour, vitality and invulnerability before a battle. Believing that the fate of men was directly connected to nature, druids appeased the gods and, according to the Romans, even turned to human sacrifice when necessary. Caesar spoke of "divine worship, the due performance of sacrifices, private or public, and the interpretation of ritual questions". Human sacrifices in Britain, usually foreign captives or criminals, were supposedly burnt alive in a giant wooden statue, 'the wicker man'.
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Unit Name Druidic Nobles |
Main Unit Key Bri_Druidic_Nobles |
Land Unit Key Bri_Druidic_Nobles |
Naval Unit Key barbarian_transport_small |
Soldiers 80 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 580 |
Recruitment Cost 580 |
Upkeep Cost 100 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 36 |
Weapon Damage 45 |
├ Melee Weapon rome_celtic_longsword_elite |
├ Melee Damage Base 40 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 72 |
├ Base Defence 42 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 60 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
Druidic Nobles- Chant
Improves the morale of any friendly units within the unit's area of influence.
Morale - Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
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Bard's Grove
(barb_commons_lore_3) Level 2 ![]()
Bardic Circle
(barb_commons_lore_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Caesar in Gaul | |
Imperator Augustus |