

Citizen Hoplites
There is no prouder thing than to defend one's home city as a hoplite.Hoplites date back to the wars between the Greek city-states in the 8th and 7th centuries BC. During the Greco-Persian Wars most hoplites wore a Corinthian-style bronze helm, and a cuirass of bronze or stiffened linen or canvas. They were armed with a short sword and an iron-tipped spear with a bronze counterbalance butt-spike. Hoplites were named, though, after the round hoplon shield they carried. The hoplon-and-spear combination required them to fight as a phalanx, a block of spearmen some eight ranks deep. When closed up, each man would find shelter behind the shield of his neighbour, creating a wall of bristling spear-points. While all hoplites were originally citizen-soldiers, full-time mercenaries took over and became the standard fighting unit of the Greek world. Later, under Phillip II of Macedon and Alexander the Great, the shield became smaller, while the spear developed into the five metre sarissa pike. Many armies adopted the phalanx of hoplites as a tactical unit because it was very successful in battle.
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Unit Name Citizen Hoplites |
Main Unit Key CiG_Gre_Citizen_Hoplites |
Land Unit Key Gre_Citizen_Hoplites |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 280 |
Recruitment Cost 280 |
Upkeep Cost 60 |
Melee Attack 16 |
Weapon Damage 26 |
├ Melee Weapon rome_hoplite_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 43 |
├ Base Defence 28 |
├ Shield hoplite |
└ Shield Defence 15 |
Armour 55 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 45 |
Health 50 |
├ Man Entity rome_infantry_hoplite |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 35 |
Abilities
Citizen Hoplites- Hoplite Wall
The unit moves into close wall formation.
Bracing, melee defence, shield strength
Acceleration, speed
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average defensive unit
- Low damage but average armour penetration
- Weak attack
- Poor morale
Recuitment Requirement | ||||||||
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Unit Resouces | CiG_Regional_Greek | |||||||
Caesar in Gaul Regions
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Requires Buildings | ||||||||
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Village (Amber Shore)
(rome_amber_1) Level 0 ![]()
Settlement (Amber Collector)
(rome_amber_2) Level 1 ![]()
Town (Amber Trader)
(rome_amber_3) Level 2 ![]()
Colonia (Amber Road)
(rome_amber_4) Level 3 ![]()
City
(rome_city_1) Level 0 ![]()
Civil Colonia
(rome_city_civil_2) Level 1 ![]()
Civil Municipium
(rome_city_civil_3) Level 2 ![]()
Civil Urbs
(rome_city_civil_4) Level 3 ![]()
Garrison Colonia
(rome_city_garrison_2) Level 1 ![]()
Garrison Municipium
(rome_city_garrison_3) Level 2 ![]()
Garrison Urbs
(rome_city_garrison_4) Level 3 ![]()
Village (Glassware)
(rome_glass_1) Level 0 ![]()
Settlement (Glass Blower)
(rome_glass_2) Level 1 ![]()
Town (Glass Maker)
(rome_glass_3) Level 2 ![]()
Colonia (Master Glass Maker)
(rome_glass_4) Level 3 ![]()
Village (Gold Mine)
(rome_gold_1) Level 0 ![]()
Settlement (Trench Mine)
(rome_gold_2) Level 1 ![]()
Town (Shaft Mine)
(rome_gold_3) Level 2 ![]()
Colonia (Sluiced Mine)
(rome_gold_4) Level 3 ![]()
Village (Grain Fields)
(rome_grain_1) Level 0 ![]()
Settlement (Grain Farms)
(rome_grain_2) Level 1 ![]()
Town (Grain Irrigated Farm)
(rome_grain_3) Level 2 ![]()
Colonia (Grain Estate)
(rome_grain_4) Level 3 ![]()
Village (Horse Trainers)
(rome_horse_1) Level 0 ![]()
Town (Horse Breeders)
(rome_horse_2) Level 1 ![]()
Colonia (Master Horse Breeders)
(rome_horse_3) Level 2 ![]()
Village (Iron Workshop)
(rome_iron_1) Level 0 ![]()
Town (Shieldmaker)
(rome_iron_armour_2) Level 1 ![]()
Colonia (Armourer)
(rome_iron_armour_3) Level 2 ![]()
Town (Blacksmith)
(rome_iron_weapon_2) Level 1 ![]()
Colonia (Weaponsmith)
(rome_iron_weapon_3) Level 2 ![]()
Village (Lead Mine)
(rome_lead_1) Level 0 ![]()
Settlement (Trench Mine)
(rome_lead_2) Level 1 ![]()
Town (Shaft Mine)
(rome_lead_3) Level 2 ![]()
Colonia (Sluiced Mine)
(rome_lead_4) Level 3 ![]()
Village (Tannery)
(rome_leather_1) Level 0 ![]()
Settlement (Open Air Tannery)
(rome_leather_2) Level 1 ![]()
Town (Leather Workshop)
(rome_leather_3) Level 2 ![]()
Colonia (Master Leather Workshop)
(rome_leather_4) Level 3 ![]()
Village (Loggers)
(rome_lumber_1) Level 0 ![]()
Settlement (Logging Camp)
(rome_lumber_2) Level 1 ![]()
Town (Timber Yard)
(rome_lumber_3) Level 2 ![]()
Colonia (Timber Trader)
(rome_lumber_4) Level 3 ![]()
Village (Marble Pit)
(rome_marble_1) Level 0 ![]()
Settlement (Marble Quarry)
(rome_marble_2) Level 1 ![]()
Town (Marble Cutter)
(rome_marble_3) Level 2 ![]()
Colonia (Marble Architect)
(rome_marble_4) Level 3 ![]()
Village (Olive Grove)
(rome_olive_1) Level 0 ![]()
Settlement (Olive Press)
(rome_olive_2) Level 1 ![]()
Town (Mola Olearia)
(rome_olive_3) Level 2 ![]()
Colonia (Olive Oil Trader)
(rome_olive_4) Level 3 ![]()
Village (Murex Snail Farm)
(rome_purple_dye_1) Level 0 ![]()
Settlement (Snail Vats)
(rome_purple_dye_2) Level 1 ![]()
Town (Dye Works)
(rome_purple_dye_3) Level 2 ![]()
Colonia (Master Dye Works)
(rome_purple_dye_4) Level 3 ![]()
Village (Silk Trader)
(rome_silk_1) Level 0 ![]()
Settlement (Silk Caravan)
(rome_silk_2) Level 1 ![]()
Town (Silk Market)
(rome_silk_3) Level 2 ![]()
Colonia (Silk Road)
(rome_silk_4) Level 3 ![]()
Village (Spice Depot)
(rome_spice_1) Level 0 ![]()
Settlement (Large Spice Depot)
(rome_spice_2) Level 1 ![]()
Town (Spice Producer)
(rome_spice_3) Level 2 ![]()
Colonia (Master Spice Producer)
(rome_spice_4) Level 3 ![]()
Village
(rome_town_1) Level 0 ![]()
Civil Settlement
(rome_town_civil_2) Level 1 ![]()
Civil Town
(rome_town_civil_3) Level 2 ![]()
Civil Colonia
(rome_town_civil_4) Level 3 ![]()
Farming Settlement
(rome_town_farm_2) Level 1 ![]()
Farming Town
(rome_town_farm_3) Level 2 ![]()
Farming Colonia
(rome_town_farm_4) Level 3 ![]()
Market Settlement
(rome_town_trade_2) Level 1 ![]()
Market Town
(rome_town_trade_3) Level 2 ![]()
Market Colonia
(rome_town_trade_4) Level 3 ![]()
Village (Vineyard)
(rome_wine_1) Level 0 ![]()
Settlement (Large Vineyard)
(rome_wine_2) Level 1 ![]()
Town (Winemaker)
(rome_wine_3) Level 2 ![]()
Colonia (Master Winemaker)
(rome_wine_4) Level 3 |
Faction Availability | |
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Caesar in Gaul |



















































