

Gallic Horse Skirmishers
The capable mounted skirmishers are a useful force for keeping an enemy at bay.The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.
![]() |
Unit Name Gallic Horse Skirmishers |
Main Unit Key inv_sen_gallic_horse_skirmishers |
Land Unit Key inv_sen_gallic_horse_skirmishers |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 130 |
Missile Damage 29 |
├ Missile Weapon rome_javelin_light |
├ Projectile javelin_light |
├ Missile Damage 20 |
├ Missile Ap Damage 9 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 0 |
Shots Per Minute 6 |
Ammunition 7 |
Melee Attack 10 |
Weapon Damage 38 |
├ Melee Weapon rome_generic_sword_cav |
├ Melee Damage Base 34 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
Melee Defence 25 |
├ Base Defence 10 |
├ Shield celtic_missile |
└ Shield Defence 15 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 65 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 5 |
├ Mount rome_celtic_horse_sword_shield_vl |
├ Mount Entity rome_horse_very_light |
└ Mount Health 20 |
Base Morale 25 |
Abilities
No Ability
Attributes
- Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |