

Sword Militia
Picking up the sword for mighty Carthage is an honour for any fighting man.Drawn from a vast area and numerous tribes, the warriors of sub-Saharan Africa were unsurprisingly diverse in appearance and culture. They all possessed long and rich warrior traditions, such as the Numidians, the Nubians and their descendants who ruled Kush, and Aksum. Despite tribal differences, weapons and equipment differed only in detail: spears, javelins, bows and short swords were favoured. Relatively little armour was worn, but some tribes did employ wicker, wood or hide shields. Adornments and decorations varied greatly and some groups sported war paint. Aethiopians in Persian service were known for painting themselves chalk white on one side and vermillion on the other, and using spears and bows of palmwood. Fighting as allies and mercenaries for Carthage, Persia, and the eastern Successors, tribesmen could be found throughout Africa and Asia Minor.
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Unit Name Sword Militia |
Main Unit Key inv_car_sword_militia |
Land Unit Key inv_car_sword_militia |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 110 |
Melee Attack 15 |
Weapon Damage 34 |
├ Melee Weapon rome_generic_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 37 |
├ Base Defence 22 |
├ Shield celtic_missile |
└ Shield Defence 15 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 45 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |