
Native Italian Slingers
即使是在应征兵手中,投石器也是致命的武器Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.
汉化补丁: 3DM蒹葭汉化组
Unit Name Native Italian Slingers |
Main Unit Key inv_local_italian_slingers |
Land Unit Key inv_italian_slingers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category 远程步兵 |
Class 远程步兵 |
自定义战斗 价格 300 |
招募成本 300 |
Upkeep Cost 60 |
远程杀伤 20 |
├ Missile Weapon rome_sling |
├ Projectile sling_stone |
├ Missile Damage 16 |
├ Missile Ap Damage 4 |
└ Base Reload Time 10 |
准度 5 |
射程 150 |
Reload 13 |
每分钟射速 7 |
弹药量 25 |
近战攻击 5 |
武器杀伤 24 |
├ Melee Weapon rome_shortsword |
├ 基础近战杀伤 20 |
├ 近战杀伤加成 4 |
├ Armour Piercing No |
├ 对抗骑兵加成 0 |
├ 对抗象兵加成 0 |
└ 对抗步兵加成 0 |
冲锋加成 5 |
近战防御 15 |
├ Base Defence 5 |
├ Shield small_round |
└ 盾牌防御 10 |
甲胄 15 |
├ 甲胄 cloth |
├ Armour Defence 10 |
└ 盾牌护甲 5 |
生命值 45 |
├ Man Entity rome_infantry_very_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
基础士气 20 |
技能
No Ability
特性
- 疲劳抗性
疲劳对这支部队的影响力较小 - 于灌木丛中隐蔽
这支部队可以隐蔽在灌木丛与森林里,除非敌人走到近前,否则他们不会被发现
优势与弱点
Transport- 舰体极差
- 速度极低
- 冲撞软弱
- 射程极远
- 射速适中
- 杀伤较低但破甲能力适中
- 近战相当脆弱
- 士气极差
派系可用 | |
---|---|
Rise of the Republic |