

Gallic Axe Cavalry
Axemen are just as powerful when mounted, if not more so due to their elevated position.Celtic warriors were ideally equipped to hack through even heavily-armoured foes. Their axes took one of two forms: one-handed axes were typical, and the most practical, but two-handed axes were also used. In comparison to swords, axes were cheap to make, and were effective against chainmail, as a blow could still shatter bone and crush the organs beneath the armour. They could also be used to pull aside shields, or hack them apart. Like other Celtic warriors, the lightly-armoured, one-handed axemen relied on their own shields for defence. There was a long tradition, perhaps dating as far back as the Stone Age, of veneration for axes and hammers in Celtic cultures. Although both were associated with strength, axes in particular were used as grave goods and even depicted on coins celebrating victories in the Gallic Wars of 58-50BC.
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Unit Name Gallic Axe Cavalry |
Main Unit Key inv_sen_gallic_axe_cavalry |
Land Unit Key inv_sen_gallic_axe_cavalry |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 670 |
Recruitment Cost 670 |
Upkeep Cost 134 |
Melee Attack 45 |
Weapon Damage 32 |
├ Melee Weapon rome_eastern_axe_elite |
├ Melee Damage Base 20 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 40 |
Melee Defence 45 |
├ Base Defence 10 |
├ Shield celtic_shock |
└ Shield Defence 35 |
Armour 20 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 10 |
Health 75 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_celtic_horse_sword_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 40 |
Abilities
Gallic Axe Cavalry- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Garrison Buildings | |
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Village (Horse Breeders)
(inv_barb_horse_2) Level 1 ![]()
Stables
(inv_new_barb_agriculture_horses_3) Level 2 ![]()
Stables
(inv_new_barb_agriguclutre_minor_horses_3) Level 2 |
Faction Availability | |
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Rise of the Republic |