

Etruscan Archers
Good archers will prove their worth many times over, even in a single battle.The Etruscans, like the other eminent Greek and Latin peoples, had a strong military tradition. Like most other ancient societies, the Etruscans conducted their campaigns during the summer months, when the climate and weather were favourable to do so. Mainly, they raided neighbouring settlements, defended themselves against conquest attempts, and combated piracy. Warfare was considered an effective economic benefit - successful military efforts yielded strategic resources, prestige goods, and slaves. Prisoners were highly valued, to be ransomed back to their families at a high price or sacrificed to honour fallen leaders, such as those made by Achilles for Patroclus. The tombs of wealthy Etruscans were filled with shields, spears, swords, crested helmets and bronze armour, indicating their status in life. In cases where their equipment was damaged, representative sculpture was buried instead. The robust spear points and wide blades found in Etruscan grave sites resemble early Roman weaponry, showing their extensive adoption of the Etruscans' ways of war.
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Unit Name Etruscan Archers |
Main Unit Key inv_etr_archers |
Land Unit Key inv_etr_archers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 90 |
Missile Damage 35 |
├ Missile Weapon rome_bow |
├ Projectile arrow_normal |
├ Missile Damage 31 |
├ Missile Ap Damage 4 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 10 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 4 |
Melee Defence 30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 50 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Rise of the Republic |