

Etruscan Skirmishers
Lightly armoured but agile, a short time to hurl a javelin is all these men require.The Etruscans, like the other eminent Greek and Latin peoples, had a strong military tradition. Like most other ancient societies, the Etruscans conducted their campaigns during the summer months, when the climate and weather were favourable to do so. Mainly, they raided neighbouring settlements, defended themselves against conquest attempts, and combated piracy. Warfare was considered an effective economic benefit - successful military efforts yielded strategic resources, prestige goods, and slaves. Prisoners were highly valued, to be ransomed back to their families at a high price or sacrificed to honour fallen leaders, such as those made by Achilles for Patroclus. The tombs of wealthy Etruscans were filled with shields, spears, swords, crested helmets and bronze armour, indicating their status in life. In cases where their equipment was damaged, representative sculpture was buried instead. The robust spear points and wide blades found in Etruscan grave sites resemble early Roman weaponry, showing their extensive adoption of the Etruscans' ways of war.
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Unit Name Etruscan Skirmishers |
Main Unit Key inv_etr_skirmishers |
Land Unit Key inv_etr_skirmishers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 60 |
Missile Damage 29 |
├ Missile Weapon rome_wooden_javelin |
├ Projectile javelin_wooden |
├ Missile Damage 20 |
├ Missile Ap Damage 9 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 8 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 5 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 3 |
Melee Defence 20 |
├ Base Defence 10 |
├ Shield small_round |
└ Shield Defence 10 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 50 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 15 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
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Rise of the Republic |