

Italian Swordsmen
Never underestimate an Italian in battle: he will smile even as he guts you.Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.
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Unit Name Italian Swordsmen |
Main Unit Key inv_ita_italic_swordsmen |
Land Unit Key inv_ita_italic_swordsmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 250 |
Recruitment Cost 250 |
Upkeep Cost 50 |
Melee Attack 15 |
Weapon Damage 34 |
├ Melee Weapon rome_generic_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 45 |
├ Base Defence 20 |
├ Shield oval |
└ Shield Defence 25 |
Armour 45 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 35 |
Health 45 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 30 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |