

Etruscan Axe Infantry
A force of mobile axemen always gives a general the cutting edge over his opponent.Etruscan armies, like most ancient Mediterranean forces, were drawn from a citizen body who were otherwise farmers when not at war. Soldiers paid for their own equipment and fought for the individual city-state to which they belonged. Etruscan warriors were heavily influenced by the Greek military style, with wealthier fighters going into battle with bronze breastplates and greaves, Corinthian-style helmets and round shields. Hardened leather armour was also used, which was more flexible, but did not offer the same level of protection. Etruria's early armies probably employed the phalanx style of combat, but as Gauls and other barbarians descended from the Alps and into Italy, Etruscan soldiers adopted a looser way of fighting. Common finds in Etruscan grave sites are bell-shaped bronze helmets, sometimes with cheek-guards, as well as shorter melee weapons, including swords and axes. Ultimately, Etruria's downfall was not due to the quality of its warriors, but rather the refusal of the various Etruscan cities to band together and support each other against the rising threat from Rome.
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Unit Name Etruscan Axe Infantry |
Main Unit Key inv_etr_axe_infantry |
Land Unit Key inv_etr_axe_infantry |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 110 |
Melee Attack 35 |
Weapon Damage 26 |
├ Melee Weapon rome_celtic_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
Melee Defence 40 |
├ Base Defence 30 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 65 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 30 |
Health 50 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |