

Etruscan Cavalry
Noble horsemen inspire their entire army with their swift, brutal charge.According to Rome's foundation myth, as recounted by Livy, the Etruscans attacked the Latins, leading to the former's defeat and a peace settlement which made the River Tiber the common boundary between them. Following Rome's founding, on the banks of the Tiber in 753BC, conflict between the Etruscans and Romans continued for another five centuries, both militarily and politically. Veii, Fidenae, Tarchuna and Clusium each fought and were defeated by on Rome multiple occasions. The last three kings of Rome were actually of Etruscan descent, a result of the post-war peace treaties between the two states. When the Gallic warbands first defeated the Roman army at the Battle of Allia, prior to the sacking of Rome, the Etruscans tried to capitalise on Rome's disarray, seizing the opportunity to capture Roman lands for themselves. They began by besieging Sutrium, a Roman ally. On the same day that Sutrium fell, the Roman dictator Marcus Furius Camillus marched on the inferior Etruscan forces, compelling them to surrender and offering to spare their lives.
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Unit Name Etruscan Cavalry |
Main Unit Key inv_etr_etruscan_cavalry |
Land Unit Key inv_etr_etruscan_cavalry |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 800 |
Recruitment Cost 800 |
Upkeep Cost 160 |
Melee Attack 35 |
Weapon Damage 29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 25 |
Melee Defence 75 |
├ Base Defence 35 |
├ Shield caetra_cavalry |
└ Shield Defence 40 |
Armour 35 |
├ Armour chest_improved |
├ Armour Defence 30 |
└ Shield Armour 5 |
Health 80 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 15 |
├ Mount rome_horse_spear_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 45 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
---|---|
Rise of the Republic |