


Native Bruttii Tribesmen
One spear to hurl at the foe, and another to finish the job.The Brutti were an ancient Italic tribe who occupied the southernmost Italian lands. Said to have been part of the Lucanian people, at some point the Brutii split from them and formed their own group. According to Dionysius, Brutti is the Lucanian word for 'slaves' or 'rebels', which explains the nature of the conflict between the two tribes. The Greek settlers of the Italiote League fought multiple battles against the Brutti, as they had raided and sacked nearby Greek settlements. Being Oscans in origin, the Brutti fought less with organised spear formations and more with short swords and axes, as well as supporting cavalry. Oscan warriors shared the same view of battle in that the best tactic was to achieve a quick victory; the charge would be led by warriors with two spears, one to be thrown after reaching the enemy and the other to use in close combat.
![]() |
Unit Name Native Bruttii Tribesmen |
Main Unit Key inv_local_brutii_tribesmen |
Land Unit Key inv_brutii_tribesmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 300 |
Recruitment Cost 300 |
Upkeep Cost 60 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 13 |
Shots Per Minute 5 |
Ammunition 1 |
Melee Attack 15 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 5 |
├ Base Defence 5 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 45 |
├ Man Entity rome_infantry_light_fast_barb |
├ Man Health 45 |
└ Bonus Hit Points 0 |
Base Morale 30 |
Abilities
Native Bruttii Tribesmen- Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |