


Native Ligurian Swordsmen
Italian warriors with Gaulish fury, known for their skill in battle.The Ligurians were an ancient Indo-European people from a region of northwestern Italy, to which they gave their name, south of the Alps. Strabo claims that they were different people to the Gauls, who also descended southward from the Alps, though many Ligurian customs resembled those of the marauding Celts. The expansions of Gallic tribes and Etruscan cities meant that Liguria's territory was heavily reduced, with some tribes even migrating to northern Corsica. Ligurians were viewed as a warlike people, and were highly valued as mercenaries, being employed on multiple occasions by Carthaginian generals and Greek tyrants alike. Ligurian pirates were also known to attack trade ships in the Tyrrhean and Ligurian seas, as stated by Diodorus Siculus and Strabo. Rome engaged in a long and drawn-out war against the Ligurians during the Republic's expansion, ultimately assimilating the native tribes into Roman culture during the 2nd century BC.
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Unit Name Native Ligurian Swordsmen |
Main Unit Key inv_local_ligurian_swordsmen |
Land Unit Key inv_ligurian_swordsmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 750 |
Recruitment Cost 750 |
Upkeep Cost 150 |
Melee Attack 45 |
Weapon Damage 34 |
├ Melee Weapon rome_generic_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 40 |
├ Base Defence 10 |
├ Shield celtic |
└ Shield Defence 30 |
Armour 65 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 35 |
Health 55 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 45 |
Abilities
Native Ligurian Swordsmen- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Rise of the Republic |