

Native Sicilian Tribesmen
All tribesmen are peaceful until their homelands are threatened.Sicily's original inhabitants can be defined as three separate groups of Italians: the Sicani, the Siceli and the Elymians. Despite splitting the island between them, there is no evidence that they ever fought. Then, from around 750BC, Greeks began to arrive in Sicily and establish colonies, the most important of which being Syracuse. By this time, Greek culture was already prevalent in the Mediterranean and the local tribesmen adopted Hellenic ways with relative ease. As Syracuse grew into a large and powerful polis, its tyrants levied local troops for campaigns against Carthage (for territory) and Athens (for influence), looking to exploit the latter's weakened state following its war against Sparta. Due to the lack of warlike natives, and their unchallenged development on Sicily, Syracuse became one of the most well-known places in the ancient world until 212BC, when the Roman consul Marcus Claudius Marcellus besieged and sacked the city.
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Unit Name Native Sicilian Tribesmen |
Main Unit Key inv_local_sicilian_tribesmen |
Land Unit Key inv_sicilian_tribesmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 150 |
Recruitment Cost 150 |
Upkeep Cost 30 |
Melee Attack 10 |
Weapon Damage 34 |
├ Melee Weapon rome_generic_sword |
├ Melee Damage Base 30 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 10 |
Melee Defence 10 |
├ Base Defence 10 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 50 |
├ Man Entity rome_infantry_light_fast_barb |
├ Man Health 45 |
└ Bonus Hit Points 5 |
Base Morale 15 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Average damage but low armour penetration
- Poor morale
Faction Availability | |
---|---|
Rise of the Republic |