

Ensis Principes
Swords are better than spears at close quarters.Whilst Rome was a single city, its early Republican army consisted of eighteen centuries of equites, eighty-two centuries of first-class hoplites, twenty centuries each of second, third and fourth class hoplites, and thirty-two centuries of fifth class, two of which were trumpeters. These forces were insufficient to face Rome's immediate enemies - war with Hernici, Volsci, other Latin tribes and the Etruscan cities all took a toll on its warriors, their greatest defeat coming with the invasion of Brennus' Gallic hordes, who defeated the Romans at the River Allia and later sacked the city itself. Under such pressure, Rome would have been lost were it not for the intervention of Marcus Furius Camillus, who drove away the Gauls and reorganised the city's armies to better withstand future attacks. Unlike Greece, Italy didn't consist of city-states, where forces met on large plains, so battles were more often fought on difficult terrain, such as the hills to the east or the marshlands to the south. As a result, Roman infantry adopted looser formations and began to carry javelins for throwing prior to melee, meaning the Romans became more like their Gallic adversaries than the Greek Hoplites on which they were originally modelled.
汉化补丁: 3DM蒹葭汉化组
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Unit Name Ensis Principes |
Main Unit Key inv_rom_ensis_principes |
Land Unit Key inv_rom_ensis_principes |
Naval Unit Key pel_transport |
Soldiers 160 |
Category 近战步兵 |
Class 近战步兵 |
自定义战斗 价格 900 |
招募成本 900 |
Upkeep Cost 180 |
远程杀伤 30 |
├ Missile Weapon rome_pilum |
├ Projectile pilum_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 10 |
└ Base Reload Time 15 |
准度 5 |
射程 40 |
Reload 0 |
每分钟射速 4 |
弹药量 2 |
近战攻击 50 |
武器杀伤 39 |
├ Melee Weapon rome_gladius_elite |
├ 基础近战杀伤 34 |
├ 近战杀伤加成 5 |
├ Armour Piercing No |
├ 对抗骑兵加成 0 |
├ 对抗象兵加成 0 |
└ 对抗步兵加成 0 |
冲锋加成 35 |
近战防御 60 |
├ Base Defence 30 |
├ Shield scutum |
└ 盾牌防御 30 |
甲胄 65 |
├ 甲胄 chest_improved |
├ Armour Defence 30 |
└ 盾牌护甲 35 |
生命值 55 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
└ Bonus Hit Points 15 |
基础士气 50 |
技能
No Ability
特性
- 训练有素
这支部队的士气不会因将领阵亡而受到影响,在被击溃后也会更快地恢复过来 - 阵法不乱
当进行近战时,这支部队会尝试着保持阵型 - 于森林中隐蔽
这支部队可以隐蔽在森林里,除非敌人走到近前,否则他们不会被发现
优势与弱点
Transport- 舰体极差
- 速度极低
- 冲撞软弱
- 攻击极强
- 防御适中
- 杀伤适中但破甲能力较差
- 士气高昂
Recuitment Requirement | |
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Required Technology ![]() ![]() | |
要求 建筑 | |
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Castrum
(inv_rom_military_recruitment_3) Level 2 ![]()
Barracks
(inv_rom_military_recruitment_4) Level 3 |
派系可用 | |
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Rise of the Republic |