

Native Volsci Spearmen
The Volsci's spears have struck many Italian hearts.The Volsci were an Italic tribe that played a significant part in Rome's early history; Strabo mentions them as a sovereign state in the marshlands to the southeast of Rome. Volscian migration into southern Latium led to conflict, with the Latin natives under Roman leadership. Rome's seventh and final king, Lucius Tarquinius Superbus, was the first to go to war against the Volsci, initiating two centuries of strife between them. By the late 5th century BC, the Volsci had lost multiple battles and were increasingly on the defensive, eventually being incorporated into the Roman Republic near the end of the Samnite Wars. According to Livy, the relationship between Rome and the Volsci was not always hostile; during the approach of the Clusian army in 508BC, the Senate even purchased grain from the Volsci in order to feed the lower classes.
![]() |
Unit Name Native Volsci Spearmen |
Main Unit Key inv_local_volsci_spearmen |
Land Unit Key inv_volsci_spearmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 130 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 10 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 1 |
Melee Attack 28 |
Weapon Damage 25 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 15 |
Melee Defence 37 |
├ Base Defence 27 |
├ Shield pikemen |
└ Shield Defence 10 |
Armour 40 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 30 |
Health 50 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 40 |
Abilities
Native Volsci Spearmen- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Faction Availability | |
---|---|
Rise of the Republic |