


Samnite Silver Infantryman
The sun glints off their silver armour, planting seeds of doubt in their opponents' minds.The Samnites were a confederation of four ancient Italic tribes: the Hirpini, Caudini, Caraceni and Pentri, who resided in Samnium, in south-central Italy, but are thought to have Sabine roots in the Apennine mountains. The Samnites were a hardy, warlike people, adept at fighting on Italy's uneven hillside terrain. Their manipular formations, in contrast to the phalanx-style combat prevalent across the peninsula, were much better suited to engagements in difficult territory and were the main reason for the Samnites' expansion into Campania. Samnite warriors were as honourable as they were fierce - the notion of slavery was alien to them and they instead chose to live as a society of free men. During the 5th century BC, the Samnites expanded into southern Italy, capturing the Etruscan cities of Capua and Cumae and establishing themselves in Campania. Their way of life made for strong alliances with the mounted nobles of Campania, the Lucanian warriors to the south, and other warlike tribes residing in Samnite lands.
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Unit Name Samnite Silver Infantryman |
Main Unit Key inv_sam_silver_infantryman |
Land Unit Key inv_sam_silver_infantryman |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1100 |
Recruitment Cost 1100 |
Upkeep Cost 220 |
Melee Attack 60 |
Weapon Damage 39 |
├ Melee Weapon rome_gladius_elite |
├ Melee Damage Base 34 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 65 |
├ Base Defence 50 |
├ Shield hoplite |
└ Shield Defence 15 |
Armour 70 |
├ Armour chest |
├ Armour Defence 25 |
└ Shield Armour 45 |
Health 65 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 60 |
Abilities
Samnite Silver Infantryman- Killing Spree
Increases weapon damage for an extended period.
Weapon damage
Exertion: fatigue
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Rise of the Republic |