

Noble Gallic Swordsmen
Those "of the blood" must purchase their nobility with enemy lives.Following the route set by Bellovesus and the Insubres, multiple Gallic tribes gradually invaded northern Italy, looking for fertile lands to settle. The last of these were the Senones, who occupied the territory between the Utis and Aesis rivers. In 391BC, the Senones' chief Brennus besieged Clusium, an Etruscan city, which looked to Rome for help against the barbarian threat. The Roman Republic sent three ambassadors, but they conducted a far from peaceful negotiation, instead killing a Gallic chieftain and causing war to break out between the Senones and the Romans. Rome's Senate paid little heed to the looming threat, failing to even elect a dictator. According to Livy, the Gauls marched on Rome so quickly that the Roman army was caught by surprise and were not even able to set up camp or build defences. Brennus led his warriors to attack a nearby hill, where the Romans kept their reserves. Seeing the slaughter unfolding there, the Roman army panicked and broke, with most of the men fleeing to Veii. The Senones themselves were shocked by how easy and crushing their victory was, an event regarded by Plutarch as "a disorderly and shameful battle".
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Unit Name Noble Gallic Swordsmen |
Main Unit Key inv_sen_noble_swordsmen |
Land Unit Key inv_sen_noble_swordsmen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 200 |
Melee Attack 55 |
Weapon Damage 35 |
├ Melee Weapon rome_shotel |
├ Melee Damage Base 23 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 50 |
Melee Defence 60 |
├ Base Defence 25 |
├ Shield celtic_shock |
└ Shield Defence 35 |
Armour 40 |
├ Armour leather |
├ Armour Defence 30 |
└ Shield Armour 10 |
Health 60 |
├ Man Entity rome_infantry_heavy |
├ Man Health 40 |
└ Bonus Hit Points 20 |
Base Morale 45 |
Abilities
Noble Gallic Swordsmen- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
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Mead Hall
(inv_new_barb_military_buff_inn_4) Level 3 ![]()
Champion's Hall
(inv_new_barb_military_recruitment_4) Level 3 |
Faction Availability | |
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Rise of the Republic |