

Sicilian Peltasts
Not fighting every day leaves time for the javelineer to hone their skills to perfection.Sicily's original inhabitants can be defined as three separate groups of Italians: the Sicani, the Siceli and the Elymians. Despite splitting the island between them, there is no evidence that they ever fought. Then, from around 750BC, Greeks began to arrive in Sicily and establish colonies, the most important of which being Syracuse. By this time, Greek culture was already prevalent in the Mediterranean and the local tribesmen adopted Hellenic ways with relative ease. As Syracuse grew into a large and powerful polis, its tyrants levied local troops for campaigns against Carthage (for territory) and Athens (for influence), looking to exploit the latter's weakened state following its war against Sparta. Due to the lack of warlike natives, and their unchallenged development on Sicily, Syracuse became one of the most well-known places in the ancient world until 212BC, when the Roman consul Marcus Claudius Marcellus besieged and sacked the city.
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Unit Name Sicilian Peltasts |
Main Unit Key inv_gre_sicillian_skirmishers |
Land Unit Key inv_gre_sicillian_skirmishers |
Naval Unit Key pel_transport |
Soldiers 120 |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 110 |
Missile Damage 32 |
├ Missile Weapon rome_javelin |
├ Projectile javelin_normal |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 10 |
Accuracy 5 |
Range 80 |
Reload 13 |
Shots Per Minute 7 |
Ammunition 7 |
Melee Attack 35 |
Weapon Damage 24 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 5 |
Melee Defence 55 |
├ Base Defence 30 |
├ Shield peltast_thureos |
└ Shield Defence 25 |
Armour 65 |
├ Armour spolas |
├ Armour Defence 35 |
└ Shield Armour 30 |
Health 55 |
├ Man Entity rome_infantry_very_light_fast |
├ Man Health 40 |
└ Bonus Hit Points 15 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (scrub & forest)
This unit can hide in scrub and forest until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Very good damage and armour penetration
- Very weak in melee
- Very poor morale
Requires Buildings | |
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Hoplite Barracks
(inv_gre_military_3) Level 2 ![]()
Royal Barracks
(inv_gre_military_4) Level 3 |
Faction Availability | |
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Rise of the Republic |