
Italian Cavalry
These cavalry will do good work at close-quarters if handled correctly.Before Rome's ascension and eventual conquest of Italy, it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. Their conquest of the Apennine Peninsula was possible due to the levied troops of every tribe absorbed into the early Roman Republic. Conflict was common in Italy - most tribes went to war during the summer months, to raid neighbouring settlements for riches and resources. Rome made the most of these warlike tribesmen, drawing soldiers from their ranks in exchange for citizenship and social status within the growing Republic. The earliest example of Rome's alliances with neighbouring states was the Foedus Cassianum, with the surrounding Latin city-states shortly after the overthrow of the Roman monarchy in 510BC. The terms were simple and effective: mutual defence for both parties, based on equal contribution to an annual military levy under Roman command.
Unit Name Italian Cavalry |
Main Unit Key inv_etr_italian_cavalry |
Land Unit Key inv_ita_italian_cavalry |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 110 |
Melee Attack 25 |
Weapon Damage 25 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 20 |
├ Base Defence 20 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_hellenic_horse_lance_l |
├ Mount Entity rome_horse_light_shock |
└ Mount Health 20 |
Base Morale 45 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average attack
- Weak defence
- Low damage but average armour penetration
- Poor morale
Requires Buildings | |
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Proving Grounds
(inv_ita_military_3) Level 2 ![]()
Hall of Champions
(inv_ita_military_4) Level 3 |
Garrison Buildings | |
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Farm Pagus
(inv_ita_minor_town_farm_4) Level 3 ![]()
Town (Horse Breeders)
(inv_rom_horse_2) Level 1 ![]()
Colonia (Master Horse Breeders)
(inv_rom_horse_3) Level 2 |
Faction Availability | |
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Rise of the Republic |