

Native Campanian Cavalry
These horsemen are fierce fighters from a long and noble tradition.From the 8th century BC, when Greeks settlers established trading posts along Italy’s eastern seaboard in the vicinity of modern-day Naples, the region of Campania was part of Magna Graecia. It remained so, a stalwart of Hellenistic civilisation, until its aggressive Samnite neighbours began to migrate from their mountainous homelands, displacing the Greek culture and language prevalent there. In a land famed for its sweeping landscapes - ideal for the breeding of strong horses - the emergent Campanian nobility developed their renowned cavalry. Carrying heavy javelins for skirmishing and swords for melee, they used speed, agility and flexibility of tactics to inflict damage on more heavily armed, and therefore slower moving, opponents. Following the Samnite Wars with Rome, around the beginning of the 3rd century BC, Campanians provided the basis of the Socii cavalry attached to Roman Legions. Well-trained in their people’s equestrian traditions, they were highly valued horsemen and greatly respected warriors.
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Unit Name Native Campanian Cavalry |
Main Unit Key inv_local_campanian_cavalry |
Land Unit Key inv_local_campanian_cavalry |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 130 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 20 |
Weapon Damage 38 |
├ Melee Weapon rome_kopis_cav |
├ Melee Damage Base 32 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
Melee Defence 30 |
├ Base Defence 10 |
├ Shield cavalry |
└ Shield Defence 20 |
Armour 60 |
├ Armour chest_improved |
├ Armour Defence 30 |
└ Shield Armour 30 |
Health 75 |
├ Man Entity rome_infantry_medium |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount rome_horse_sword_shield_m |
├ Mount Entity rome_horse_medium |
└ Mount Health 25 |
Base Morale 40 |
Abilities
No Ability
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but average armour penetration
- Average morale
Faction Availability | |
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Rise of the Republic |