

Light Cavalry
These riders equip light, but ride fast. The battlefield is theirs to survey.Light Greek cavalry, these skirmishers used javelins to harry other cavalry and infantry, as well as to chase down skirmishers and fleeing troops. Recruited from amongst those citizens able to afford and stable a horse within the Greek city-states, they wore simple cloth armour and either rode bareback or used a saddlecloth-like blanket. Equipped with a supply of javelins and either a dagger or short sword, skirmish cavalry avoided direct confrontation, using their manoeuvrability to prevent heavier cavalry and infantry getting to grips with them. This limited their effectiveness in early Greek warfare to chasing off psiloi and running down fleeing hoplites, but as more cavalry and lighter types of infantry began to develop their usefulness increased. Often deployed to support the weaker left flank in battle, their role became one of misdirection and waylaying, while the traditionally stronger right flank would break the opposing line.
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Unit Name Light Cavalry |
Main Unit Key Pel_Light_Cavalry |
Land Unit Key Pel_Light_Cavalry |
Naval Unit Key pel_transport |
Soldiers 80 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 70 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 32 |
Weapon Damage 25 |
├ Melee Weapon rome_spear_cav |
├ Melee Damage Base 20 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 15 |
└ Bonus vs Infantry 0 |
Charge Bonus 20 |
Melee Defence 24 |
├ Base Defence 24 |
├ Shield none |
└ Shield Defence 0 |
Armour 10 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 0 |
Health 70 |
├ Man Entity rome_infantry_light |
├ Man Health 40 |
├ Bonus Hit Points 10 |
├ Mount pel_greek_horse_l |
├ Mount Entity rome_horse_light_shock |
└ Mount Health 20 |
Base Morale 35 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Average charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Poor morale
Faction Availability | |
---|---|
Wrath of Sparta |