

Italian Noble Infantry
These spearmen, drawn from the sons of the nobility, will stand and fight to the last.Before Rome controlled the whole of Italy it shared the peninsula with others, such as the Etruscans and Samnites. These various petty kingdoms, cities and tribes often fought each other, but also united against common external threats. It was as the Etruscans waned and Greek influence fell away that the Romans began steadily accumulating land and power. After three wars against the Samnites, Rome finally became the dominant power in Italy, and extracted pledges of loyalty and military aid from the 'Socii Latini', its Latin allies. There were further rebellions against Rome’s dominance, the most significant being the Allied War of 90-88BC, when many of the Socii turned on Rome. Clearly, this gave the Romans pause, as the peace settlement after was surprisingly generous: it gave the Socii the right of full Roman citizenship, giving them a stake in Rome's continued survival and effectively uniting the whole of Italy under their rule.
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Unit Name Italian Noble Infantry |
Main Unit Key Ita_Noble_Infantry |
Land Unit Key Ita_Noble_Infantry |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Spear Infantry |
Custom Battle Cost 1140 |
Recruitment Cost 1140 |
Upkeep Cost 200 |
Melee Attack 34 |
Weapon Damage 29 |
├ Melee Weapon rome_spear_elite |
├ Melee Damage Base 24 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 20 |
├ Bonus vs Elephants 20 |
└ Bonus vs Infantry 0 |
Charge Bonus 29 |
Melee Defence 60 |
├ Base Defence 35 |
├ Shield thureos |
└ Shield Defence 25 |
Armour 95 |
├ Armour bronze |
├ Armour Defence 60 |
└ Shield Armour 35 |
Health 65 |
├ Man Entity rome_infantry_hoplite |
├ Man Health 45 |
└ Bonus Hit Points 20 |
Base Morale 70 |
Abilities
No Ability
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good defensive unit
- Low damage but average armour penetration
- Average attack
- Good morale
Requires Buildings | |
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Cohort Barracks
(rome_military_main_3) Level 2 ![]()
Legionary Barracks
(rome_military_main_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Hannibal at the Gates |