

Axemen
Well protected by scale armour, these axemen also carry javelins into battle.Scale armour was common throughout the cultures of the ancient world. As the name suggests, it looked like fish scales, and was made from overlapping rows of small scale-shaped plates, attached to one another or to a backing layer of leather or padding. Scale armour was flexible and relatively easy to produce. Depending on local resources, all kinds of scales were made, including bronze, iron, leather, and hide, with horn being the most common. Because it was made from smaller pieces woven together, scale armour could be easily repaired. Before the Marian Reforms of 104BC, Republican Romans used the 'lorica squamata', a shirt of metal scales sewn onto a fabric backing. Cavalry also made use of scale armour: Scythian, Sarmatian and Parthian cataphracts were covered from head to toe in scale armour, as were their mounts.
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Unit Name Axemen |
Main Unit Key Eas_Axemen |
Land Unit Key Eas_Axemen |
Naval Unit Key pel_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 640 |
Recruitment Cost 640 |
Upkeep Cost 120 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Melee Attack 36 |
Weapon Damage 26 |
├ Melee Weapon rome_eastern_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 22 |
Melee Defence 49 |
├ Base Defence 24 |
├ Shield thureos |
└ Shield Defence 25 |
Armour 75 |
├ Armour scale |
├ Armour Defence 40 |
└ Shield Armour 35 |
Health 50 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 40 |
└ Bonus Hit Points 10 |
Base Morale 50 |
Abilities
No Ability
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Formation Attack
The unit will try to stay in formation when in melee. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good attack
- Average defence
- Low damage but good armour penetration
- Good morale
Requires Buildings | |
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Infantry Tents
(east_military_infantry_2) Level 1 ![]()
Infantry Quarters
(east_military_infantry_3) Level 2 ![]()
Royal Barracks
(east_military_infantry_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |