

Assault Tetreres - Hillmen
Ramming attacks from these ships inflict terrible damage.Unschooled in formal warfare, these hillmen are canny fighters if used correctly.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Hillmen)
Eastern hillmen tended to be light infantry skirmishers that excelled in mountainous and difficult terrain, as a result of defending their homelands against outsiders. Many hill tribes, including the Bithyni - after whom Bithynia was named - were descended Thracian migrants who crossed the Bosporus into Asia Minor; each had a fierce attachment to their own lands and a suspicion of plains folk and outlanders. Equipped in much the same manner as peltasts, they carried spears, javelins and daggers and their only protection was a shield, made from wicker, wood or hide. As a fighting force, they were fast moving and extremely manoeuvrable and not above trickery and deceit.
![]() |
Unit Name Assault Tetreres - Hillmen |
Main Unit Key Eas_Hillmen_Four |
Land Unit Key Eas_Hillmen |
Naval Unit Key persian_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 560 |
Recruitment Cost 560 |
Upkeep Cost 112 |
Missile Damage 32 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 20 |
├ Missile Ap Damage 12 |
└ Base Reload Time 15 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 4 |
Ammunition 2 |
Ship Health 890 |
└ Ship persian_four |
Ship Speed 6 |
Melee Attack 25 |
Weapon Damage 26 |
├ Melee Weapon rome_eastern_axe |
├ Melee Damage Base 16 |
├ Melee Damage Ap 10 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 12 |
Melee Defence 36 |
├ Base Defence 11 |
├ Shield pelta |
└ Shield Defence 25 |
Armour 15 |
├ Armour cloth |
├ Armour Defence 10 |
└ Shield Armour 5 |
Health 45 |
├ Man Entity rome_infantry_medium_fast |
├ Man Health 40 |
└ Bonus Hit Points 5 |
Base Morale 35 |
Abilities
Assault Tetreres- Row Hard 20
Increases speed for 20 strokes.
Ship speed
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Assault Tetreres- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Average attack
- Poor defence
- Low damage but good armour penetration
- Poor morale
Requires Buildings | |
---|---|
![]() |
![]()
Military Pier
(east_port_military_2) Level 1 ![]()
Naval Yard
(east_port_military_3) Level 2 ![]()
Drydock
(east_port_military_4) Level 3 |
Garrison Buildings | |
---|---|
![]() |
![]()
Military Pier
(east_port_military_2) Level 1 ![]()
Drydock
(east_port_military_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |