
Units
- General (1)
- Melee Infantry (2)
- Missile Infantry (3)
- Spear Infantry (1)
- Melee Cavalry (1)
- Missile Cavalry (1)
- Fixed Artillery (3)
- Field Artillery (6)
- Admiral (2)
- Melee Ship (3)
- Missile Ship (7)
- Artillery Ship (2)
General | ||||||||||||||||||
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No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Melee Cavalry / (Eas_Cappadocian_Cav) Cappadocian Cavalry Very competent warriors, particularly in close-combat. |
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80 | 820 | 820 | 150 | 49 | 29 | 38 | 37 | 70 | 90 | 60 | ||||||||
Melee Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
2 |
Melee Infantry / Melee Infantry / (Eas_Hillmen) Hillmen Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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160 | 220 | 220 | 70 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||||
3 |
Melee Infantry / Melee Infantry / (Eas_Mob) Mob The mob is easily roused, but fickle in its bravery and commitment to battle. |
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120 | 40 | 30 | 5 | 5 | 24 | 3 | 12 | 10 | 40 | 20 | ||||||||
Missile Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
4 |
Missile Infantry / Missile Infantry / (Eas_Archers) Eastern Archers Weight of numbers brings its own quality to arrow fire. |
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120 | 350 | 350 | 90 | 35 | 150 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 20 | ||||
5 |
Missile Infantry / Missile Infantry / (Eas_Javelinmen) Eastern Javelinmen These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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120 | 370 | 370 | 80 | 41 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||||
6 |
Missile Infantry / Missile Infantry / (Eas_Slingers) Eastern Slingers Even giants can be humbled by nimble slingers. |
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120 | 380 | 380 | 80 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||||
Spear Infantry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
7 |
Melee Infantry / Spear Infantry / (Eas_Spear) Eastern Spearmen Cheap spearmen are not necessarily poor spearmen. |
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160 | 180 | 180 | 50 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||||
Melee Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
8 |
Cavalry / Melee Cavalry / (Eas_Cappadocian_Cav) Cappadocian Cavalry Very competent warriors, particularly in close-combat. |
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80 | 820 | 820 | 150 | 49 | 29 | 38 | 37 | 70 | 90 | 60 | ||||||||
Missile Cavalry | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
9 |
Cavalry / Missile Cavalry / (Eas_Horse_Skirm) Horse Skirmishers These horsemen are useful, swift-moving skirmishers, well able to harass an enemy. |
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80 | 390 | 390 | 80 | 41 | 80 | 7 | 7 | 9 | 24 | 4 | 38 | 15 | 70 | 30 | ||||
Fixed Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
10 |
Siege Engine / Fixed Artillery / (Eas_Giant_Ballista) Eastern Giant Ballista The inventive mind makes cruel machines very useful in battle. |
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40 | 730 | 730 | 150 | 210 | 550 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
11 |
Siege Engine / Fixed Artillery / (Eas_Scorpion_Bastion) Eastern Bastion Scorpion A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 490 | 490 | 100 | 120 | 400 | 8 | 9 | 24 | 6 | 14 | 10 | 40 | 35 | |||||
12 |
Siege Engine / Fixed Artillery / (Eas_Scorpion) Eastern Scorpion (Fixed) A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 490 | 490 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
Field Artillery | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
13 |
Siege Engine / Field Artillery / (Eas_Ballista_Bastion) Eastern Bastion Ballista If a man can be seen, he can be hit. If hit, killed. |
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40 | 560 | 560 | 110 | 180 | 460 | 3 | 9 | 24 | 6 | 14 | 10 | 40 | 35 | |||||
14 |
Siege Engine / Field Artillery / (Eas_Ballista) Eastern Ballista If a man can be seen, he can be hit. If hit, killed. |
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40 | 1560 | 560 | 110 | 180 | 420 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
15 |
Siege Engine / Field Artillery / (Eas_Cheiroballistra) Eastern Scorpion A man pierced through is unlikely to dispute a battle's outcome. |
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40 | 520 | 520 | 100 | 120 | 350 | 6 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
16 |
Siege Engine / Field Artillery / (Eas_Large_Onager) Eastern Large Onager Carnage is only the start: wise targets remember urgent business elsewhere. |
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40 | 1780 | 780 | 160 | 230 | 480 | 2 | 9 | 24 | 7 | 14 | 10 | 45 | 35 | |||||
17 |
Siege Engine / Field Artillery / (Eas_Onager_Bastion) Eastern Bastion Onager Really big rocks, thrown at the enemy, punctuate many a debating point in war. |
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40 | 580 | 580 | 120 | 200 | 400 | 4 | 9 | 24 | 6 | 14 | 10 | 40 | 35 | |||||
18 |
Siege Engine / Field Artillery / (Eas_Onager) Eastern Onager Really big rocks, thrown at the enemy, punctuate many a debating point in war. |
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40 | 1580 | 580 | 120 | 200 | 350 | 3 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||||
Admiral | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
19 |
Medium Ship / Missile Ship / (Eas_Archers_Five_Dbl_Scorpio) Scorpion Penteres - Eastern Archers Deadly accurate dart-throwers give these ships a significant crew-killing potential. Weight of numbers brings its own quality to arrow fire. |
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140 | 1020 | 1020 | 204 | 1090 | 5 | 35 | 150 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 20 | ||
20 |
Medium Ship / Artillery Ship / (Eas_Ballista_Five) Light Artillery Penteres - Eastern Ballista (Ship) Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist. If a man can be seen, he can be hit. If hit, killed. |
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40 | 630 | 630 | 126 | 1090 | 5 | 180 | 420 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||
Melee Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
21 |
Medium Ship / Melee Ship / (Eas_Hillmen_Four) Assault Tetreres - Hillmen Ramming attacks from these ships inflict terrible damage. Unschooled in formal warfare, these hillmen are canny fighters if used correctly. |
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120 | 560 | 560 | 112 | 890 | 6 | 25 | 26 | 12 | 36 | 15 | 45 | 35 | ||||||
22 |
Light Ship / Melee Ship / (Eas_Spear_Two_Fire_Pots) Fire Pot Dieres - Eastern Spearmen Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships. Cheap spearmen are not necessarily poor spearmen. |
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60 | 360 | 360 | 72 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||
23 |
Light Ship / Melee Ship / (Eas_Spear_Two) Assault Dieres - Eastern Spearmen With a ramming attack that can break an enemy hull, these ships are deadly weapons. Cheap spearmen are not necessarily poor spearmen. |
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60 | 310 | 310 | 62 | 566 | 6 | 13 | 25 | 11 | 34 | 45 | 45 | 25 | ||||||
Missile Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
24 |
Medium Ship / Missile Ship / (Eas_Archers_Five_Dbl_Scorpio) Scorpion Penteres - Eastern Archers Deadly accurate dart-throwers give these ships a significant crew-killing potential. Weight of numbers brings its own quality to arrow fire. |
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140 | 1020 | 1020 | 204 | 1090 | 5 | 35 | 150 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 20 | ||
25 |
Medium Ship / Missile Ship / (Eas_Archers_Five_Lft_Bow) Tower Penteres - Eastern Archers From a shipboard tower, all enemies become little targets to be potted at will. Weight of numbers brings its own quality to arrow fire. |
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140 | 1020 | 1020 | 204 | 1090 | 5 | 35 | 150 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 20 | ||
26 |
Medium Ship / Missile Ship / (Eas_Archers_Five) Missile Penteres - Eastern Archers Archers can shoot down upon many enemies from the deck, doing terrible work in the process. Weight of numbers brings its own quality to arrow fire. |
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140 | 820 | 820 | 164 | 1090 | 5 | 35 | 150 | 6 | 15 | 8 | 24 | 3 | 12 | 10 | 45 | 20 | ||
27 |
Light Ship / Missile Ship / (Eas_Javelinmen_One_Halfer) Raiding Hemiolia - Eastern Javelinmen These swift, manoeuvrable ships are a useful scouting force for any admiral. These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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80 | 440 | 440 | 88 | 467 | 6 | 41 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
28 |
Light Ship / Missile Ship / (Eas_Javelinmen_Two_Halfer) Pursuit Trihemiolia - Eastern Javelinmen Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum. These skirmishers harass an enemy line with javelins, screening their comrades in the process. |
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100 | 570 | 570 | 114 | 650 | 7 | 41 | 80 | 7 | 7 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
29 |
Medium Ship / Missile Ship / (Eas_Slingers_Three_Scorpio) Scorpion Trieres - Eastern Slingers Deadly accurate dart-throwers give enemies pause. Even giants can be humbled by nimble slingers. |
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80 | 630 | 630 | 126 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
30 |
Medium Ship / Missile Ship / (Eas_Slingers_Three) Missile Trieres - Eastern Slingers A large contingent of archers can make short work of enemy crews. Even giants can be humbled by nimble slingers. |
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80 | 530 | 530 | 106 | 693 | 6 | 23 | 150 | 7 | 25 | 8 | 24 | 3 | 37 | 15 | 45 | 20 | ||
Artillery Ship | ||||||||||||||||||
No. | Unit | Sol. | Custom Cost | Recru. Cost | Upkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
31 |
Medium Ship / Artillery Ship / (Eas_Ballista_Five) Light Artillery Penteres - Eastern Ballista (Ship) Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist. If a man can be seen, he can be hit. If hit, killed. |
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40 | 630 | 630 | 126 | 1090 | 5 | 180 | 420 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 | |||
32 |
Medium Ship / Artillery Ship / (Eas_Onager_Five) Artillery Penteres - Eastern Onager (Ship) With deck-mounted artillery pieces, these ships can rain down destruction on the enemy. Really big rocks, thrown at the enemy, punctuate many a debating point in war. |
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40 | 750 | 750 | 150 | 1090 | 5 | 200 | 350 | 2 | 9 | 24 | 6 | 14 | 10 | 45 | 35 |